Proposed buffs to underused cards

User suggestions to improve the game

Proposed buffs to underused cards

Postby AqvasFire2 » Wed Dec 05, 2012 6:25 pm

For all spheres.

Gowen:

Light Heierrat Fighter:
Rankup: Gowen 6+:
HP+10, atk+10, agi+1

Action skill:
Deal damage atk+10 to target unit not in range. This unit gets at=0 until the end of next turn. And then, move this unit to target open space. 0 SP.

Delrare:
Open skill: On your feet--target friendly mercenary nation unit is revived, gets max HP+10, HP+10, atk+10, and rank-up.
Start skill: The general's cunning--subtract AT-10 of target friendly mercenary nation unit besides this one from the HP of target enemy unit of agi 4 or higher.

EX Fierte:
auto skill: this unit and units to the left and right heal 15 HP.

Heierrat army:
Lvl =2, HP=30.
Open skill: conditional SP=0, you get 1 SP next turn.

EX Fierte:
Counter skill: gains focus for this turn.
Action skill: conditional focused disengage target friendly merc nation unit.
(In other words, worse Inzaghi)

Magic weapon:
Target Gowen unit gets atk+20, agi+2, and lvl +2. You get SP+1.

Song for a hero:
Condition no allied units->you control less units.
Max HP+50/HP +50->HP +30, DF+10

Beast Emp Rivera:
HP 70->60. Level=5
Counter->start.
Action->counter.
Sword of orthos: subtract->subtract max HP
New action: beast slash--1 SP, subtract AT from row of enemy units in range, subtract 30 from HP (yes, counter will heal it unless she's below 30 HP, then she's dead).

Earth Dragon:
Auto: do dmg->subtract

Fire dragon: auto->start
auto skill: vulcanbreath--subtract AT from all enemy units in range

Samurai Lady
Auto->start. Deal dmg->subtract

Primrose (non EX)
Open: all units get lvl +3

EX Primrose
Open: condition gowen 6+: all units get lvl-2. 1 SP.

Falkow:
Rasam:
Open skill: grand freezing--engage all non-archmage units for this turn and the next turn. 1 SP.
Greater freezing: random->targeted. 1 SP.
Ice storm: subtract 50 from max.

Teleport
Change to: conditional: Falkow 3+: move target unit to target position and then engage it. You get SP+1

Flanking attack
Change to: swap enemy units in spots 1-2-3 and 7-8-9. Engage all units moved this way.

Frozen lance:
Level 1.

Eldritch hands:
Either: 2 SP or grimcount x10

Mirelia:
DF+10

Elite Fencer:
DF+5 (stop spamming gafc and use that sergis plz kthx)

Catherina:
Open changed to: conditional SP=0, you get SP+1 next turn (Lawtia already trashes Falkow hard enough, thanks).

Mage Knight of Regus:
Atk 20->Atk 30
Grimbane: do atk-10, SP=0.

Flying/invisibility edge:
Conditional unit lvl <= 5: remain on after revive

Lawtia
Crest Paladin
Atk 0->atk 10
Slash->double strike: deal atk to a random enemy unit in range. This skill is repeated twice.

Crest Gale Fencer:
SP=0 revive

Pure terror:
lvl=2

Sacrifice:
lvl=3

Corruption
Lvl =1. Only works conditional Lawtia >=3


Refess:
EXLap:
auto: atk+10 -> atk+5, HP+15


MultiSphere:

Balmoa
Auto->start
Action: atk+10, and return elemental burst from RFG to file. Get SP+2

Reborn Astaforse
Auto: perm at+Lawt x5, heal gowen x5, and then get additional atk+Lawtia x5 for this turn. (AKA total is Atk+Lawt x 10, 5 of which is permanent)
Awakened buster: 2 SP, no conditions attached, then gets max HP + 50% and is fully healed.
Double sword strike: 0 SP

Esria/Astaforse:
Open: random->targeted. 50 to enemy->60 to enemy

EX Esria
0 SP revive

Awakened Esria:
Awakened swords: decreases Lawtia by 1. 0 SP.
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Re: Proposed buffs to underused cards

Postby GOSCAR » Wed Dec 05, 2012 6:30 pm

Thank God you are not a tester. While I do admit some (a few) were good. The majority were horrible trash and you should be pushed off a skyscrapper by Call for even thinking of them.
One does not play alteil the way they want. -Gon

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Re: Proposed buffs to underused cards

Postby Icyman2 » Wed Dec 05, 2012 8:02 pm

Some of your suggestions, for merc nation or awakened esria or such are really good. I bolded everything that is too op and underlined any changes that I think would make them fair.
CATH ELITE FENCER MIRELIA ARE NOT UNDERUSED. Go back to your garbage hold.



Gowen:

Light Heierrat Fighter:
Rankup: Gowen 6+:
HP+10, atk+10, agi+1

Action skill:
Deal damage atk+10 to target unit not in range. This unit gets at=0 until the end of next turn. And then, move this unit to target open space. 0 SP.

Delrare:
Open skill: On your feet--target friendly mercenary nation unit is revived, gets max HP+10, HP+10, atk+10, and rank-up.
Start skill: The general's cunning--subtract AT-10 of target friendly mercenary nation unit besides this one from the HP of target enemy unit of agi 4 or higher.

EX Fierte:
auto skill: this unit and units to the left and right heal 15 HP.

Heierrat army:
Lvl =2, HP=30.
Open skill: conditional SP=0, you get 1 SP next turn.

EX Fierte:
Counter skill: gains focus for this turn.
Action skill: conditional focused disengage target friendly merc nation unit.
(In other words, worse Inzaghi)

Magic weapon:
Target Gowen unit gets atk+20, agi+2, and lvl +2.

Song for a hero:
Condition no allied units->you control less units.
Max HP+50/HP +50->HP +30, DF+10

Beast Emp Rivera:
HP 70->60. Level=5
Counter->start.
Action->counter.
Sword of orthos: subtract->subtract max HP
New action: beast slash--1 SP, subtract AT from row of enemy units in range, subtract 30 from HP (yes, counter will heal it unless she's below 30 HP, then she's dead).

Earth Dragon:
Auto: do dmg->subtract

Fire dragon: auto->start
auto skill: vulcanbreath--subtract AT from all enemy units in range

Samurai Lady
Auto->start. Deal dmg->subtract

Primrose (non EX)
Open: all units get lvl +3

EX Primrose
Open: condition gowen 5+: all units get lvl-1. 1 SP.

Falkow:
Rasam:
Open skill: grand freezing--engage all non-archmage units for this turn and the next turn. 1 SP.
Greater freezing: random->targeted. 1 SP.
Greater Ice storm: subtract 50 from max. 2sp

Teleport
Change to: conditional: Falkow 3+: move target unit to target position and then engage it. You get SP+1

Flanking attack
Change to: swap enemy units in spots 1-2-3 and 7-8-9. Engage all units moved this way.

Frozen lance:
Level 1.

Eldritch hands:
Either: 2 SP or grimcount x10

Mirelia:
DF+10

Elite Fencer:
DF+5 (stop spamming gafc and use that sergis plz kthx)

Catherina:
Open changed to: conditional SP=0, you get SP+1 next turn (Lawtia already trashes Falkow hard enough, thanks).

Mage Knight of Regus:
Atk 20->Atk 30
Grimbane: Banes 2.

Flying/invisibility edge:
Conditional unit lvl <= 5: remain on after revive

Lawtia
Crest Paladin
Atk 0->atk 10
Slash->double strike: deal atk to a random enemy unit in range. This skill is repeated twice.

Crest Gale Fencer:
SP=0 revive

Pure terror:
lvl=2

Sacrifice:
lvl=3

Corruption
Lvl =2. Only works conditional Lawtia >=3


Refess:
EXLap:
auto: atk+10 -> atk+5, HP+15


MultiSphere:

Balmoa
Auto->start
Action: atk+10, and return elemental burst from RFG to file. Get SP+1

Reborn Astaforse
Auto: perm at+Lawt x5, heal gowen x5, and then get additional atk+Lawtia x5 for this turn. (AKA total is Atk+Lawt x 10, 5 of which is permanent)
Awakened buster: 2 SP, agi-2, then gets max HP + 50% and is fully healed.
Double sword strike: 0 SP

Esria/Astaforse:
Open: random->targeted. 50 to enemy->60 to enemy

EX Esria
0 SP revive

Awakened Esria:
Awakened swords: decreases Lawtia by 1. 0 SP.
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Re: Proposed buffs to underused cards

Postby AqvasFire2 » Wed Dec 05, 2012 8:15 pm

Icy, the open on heierrat army was deliberate, so that it'd be like a Gowen buncle, but better (because it's merc nation). AKA with the way it is, tidal would just wreck it. Maybe if I appended "the first time this ability is used"? Maybe it only activates if you have a certain amount of subtype merc nation cards in the file?

As for Mirelia not underused, I haven't seen her in for-freaking-ever.

EXPrim: the point is for her to hit level 4s with primclone. AKA the lvl -2 EXPrim, except a 1 SP cost attached to her open.

Oh, and on Crest Paladin's double strike, it shoulda been SP=1 instead of 2.
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Re: Proposed buffs to underused cards

Postby Icyman2 » Wed Dec 05, 2012 8:33 pm

AqvasFire2 wrote:Icy, the open on heierrat army was deliberate, so that it'd be like a Gowen buncle, but better (because it's merc nation). AKA with the way it is, tidal would just wreck it. Maybe if I appended "the first time this ability is used"? Maybe it only activates if you have a certain amount of subtype merc nation cards in the file?

As for Mirelia not underused, I haven't seen her in for-freaking-ever.

EXPrim: the point is for her to hit level 4s with primclone. AKA the lvl -2 EXPrim, except a 1 SP cost attached to her open.

Oh, and on Crest Paladin's double strike, it shoulda been SP=1 instead of 2.

I agree with the bolded. EX prim shouldn't hit level 4s. If you want to hit level 4s with cyclone, use vondore ss or ebreenu open. Yeah that makes more sense... 2 sp for double strike.
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