Make Refess reliant on more than start skill snowballs

User suggestions to improve the game

Re: Make Refess reliant on more than start skill snowballs

Postby Peralisc9001 » Wed Dec 05, 2012 7:51 pm

GOSCAR wrote:Oh look Gon figured out those file types sorta play the same. Should we just tell him that Refess style was suppose to be units supporting each other? Or should we wait till he figures it out.

Step aside and watch as he requests countless debuff units for refess although it's out of sphere ... it's lawtia's domain, well it should be.

Fortune is EX and requires lawtia sphere for a reason. Same for gravan. :roll:
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perhaps until the game is actually improved through change or perhaps forever since there are so damn many other games and better things to do @_@
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Re: Make Refess reliant on more than start skill snowballs

Postby AquasFire3 » Wed Dec 05, 2012 8:15 pm

There is a difference between snowballing and units supporting each other. Refess is the most synergistic sphere when comes to buffs.
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Re: Make Refess reliant on more than start skill snowballs

Postby AqvasFire2 » Wed Dec 05, 2012 8:16 pm

AquasFire3 wrote:There is a difference between snowballing and units supporting each other. Refess is the most synergistic sphere when comes to buffs.


That's what a snowball is, aquacks. It starts off small then it gets bigger and bigger and bigger until it completely rolls anyone in its path. Every Refess unit buffing every other one creates a snowball of buffs. Ya know?
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Re: Make Refess reliant on more than start skill snowballs

Postby AquasFire3 » Wed Dec 05, 2012 8:18 pm

Thats like saying traditional wk just stacks agi and rush everything. There is more to refess then just sititng there and letting everything build up. From buffs
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Re: Make Refess reliant on more than start skill snowballs

Postby AqvasFire2 » Wed Dec 05, 2012 8:26 pm

AquasFire3 wrote:Thats like saying traditional wk just stacks agi and rush everything. There is more to refess then just sititng there and letting everything build up. From buffs


Actually, there's very little beyond that. Plop units, play general's order once you don't have any more units to plop, then just press attack (or use action skills). It's boring as hell to play, and boring to play against (though it does feel good to win against that).
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Re: Make Refess reliant on more than start skill snowballs

Postby fargone » Wed Dec 05, 2012 8:28 pm

AqvasFire2 wrote:It's boring as hell to play, and boring to play against (though it does feel good to win against that).


That sentence is an oxymoron.

I am tempted to add a play on words here. But for now,I will leave it at that.
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fargone wrote:I realise this is completely off topic, but Icy deserves the limelight more than others. Some of whom dominate the forums with their endless posts.


What, I make legit points too...
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Re: Make Refess reliant on more than start skill snowballs

Postby AquasFire3 » Wed Dec 05, 2012 8:30 pm

Well i must play refess different then everyone then because i normally get interesting combos. And you saying refess is just tanking that is the hugest lie. so many things can disrupt refess if you know the right tricks to get refess behind a few turns.
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Re: Make Refess reliant on more than start skill snowballs

Postby GonFreeces31 » Wed Dec 05, 2012 8:31 pm

AqvasFire2 wrote:
AquasFire3 wrote:Thats like saying traditional wk just stacks agi and rush everything. There is more to refess then just sititng there and letting everything build up. From buffs


Actually, there's very little beyond that. Plop units, play general's order once you don't have any more units to plop, then just press attack (or use action skills). It's boring as hell to play, and boring to play against (though it does feel good to win against that).

you can tldr most spheres in the game just like this.

Refess: plop units, rely on buffs, snowball
Falkow: plop units, return or engage problem units, kill weak links
gowen: plop units, click attack, grim spam
lawtia: plop units, time a trick well, iczer attack
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Re: Make Refess reliant on more than start skill snowballs

Postby AqvasFire2 » Wed Dec 05, 2012 8:38 pm

GonFreeces31 wrote:
AqvasFire2 wrote:
AquasFire3 wrote:Thats like saying traditional wk just stacks agi and rush everything. There is more to refess then just sititng there and letting everything build up. From buffs


Actually, there's very little beyond that. Plop units, play general's order once you don't have any more units to plop, then just press attack (or use action skills). It's boring as hell to play, and boring to play against (though it does feel good to win against that).

you can tldr most spheres in the game just like this.

Refess: plop units, rely on buffs, snowball
Falkow: plop units, return or engage problem units, kill weak links
gowen: plop units, click attack, grim spam
lawtia: plop units, time a trick well, iczer attack


Big Red says wat. Wyverns say wat. Big Lawtia says wat. Fieldmons say wat. Any gowen without attack grims say wat.

Except every single Refess strategy, aside from maybe Big Ref (unless you count TR as a buffer =P), is "plop unit, use start buffs, plop another unit, snowball the buffs, etc."
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Re: Make Refess reliant on more than start skill snowballs

Postby AquasFire3 » Wed Dec 05, 2012 8:58 pm

You ever played refess knights, they are not really like that they are more about counter skills. And a person who is good at refess knights can sit at a pretty decent rp with them. also i wouldn't say em is just about buffing since em can actually do decent with out ofren buffing the whole time.

Need more examples??? Buffing is a strategy in refess but its not all they do.
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