1.Put one unit in front row
2. greg slashes
3. all 1rng units in row 2 can attack now
4. clear field
Shirozaki wrote:Fun fact; that is because the NPCs use an outdated code that was hard coded. They are unable to target properly, which is why things like return and soul skills were either rewritten to hit randomly, or no target specific skills were used. It's also why the NPC frog has two engage skills. It's also why the CrossOver NPC has a butchered version of squid, as the action skill is now targeted and it can't hit anything with it.
InfernityFan wrote:Shirozaki wrote:Fun fact; that is because the NPCs use an outdated code that was hard coded. They are unable to target properly, which is why things like return and soul skills were either rewritten to hit randomly, or no target specific skills were used. It's also why the NPC frog has two engage skills. It's also why the CrossOver NPC has a butchered version of squid, as the action skill is now targeted and it can't hit anything with it.
Coding a good A.I. is really hard, especially card-games since its complexity is really high and goes even higher as new cards added, the easiest and most likely the one used in Alteil right now is pre-scripted code mixed with if-then clause table. Maybe they can allocate resources into it after they finished most HTML5 sprints? We have some users (myself included) playing in the single-player arena after all, so Alteil already has a good base for the learning phase.
Shirozaki wrote:I have asked MM about it yesterday and his answer can be summarized as "Shouldn't be too hard".
Shirozaki wrote:I have asked MM about it yesterday and his answer can be summarized as "Shouldn't be too hard".


AqvasFire2 wrote: poke yourself in the eye and do some special move!
Kemious wrote:Sad but true we of the Solar Kingdom are a bunch of hot blooded manly men. Though Justice makes that flashy escape and trolls Greg
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