
Shadow1798 wrote:Sphere: Falkow
Level: 3
HP: 50
AT: 30
DEF: 0
AGI: 2
RNG: 2
Monster / Sea Behemoth
Start Skill: (0SP) Engage target enemy unit in [area: 7-8-9].
Action Skill: (1SP) Deal [damage: AT] to target enemy unit in range. And then, choose one open Area on the enemy field and move hit enemy unit into the chosen area.
angelspawns wrote:Sphere: Falkow
Level: 1
HP: 20
AT: 10
DEF: 5
AGI: 1
RNG: 2
Primary Subtype: Wizard Kingdom
Secondary Subtype: Strategist
Skills:
Open Skill (0SP) = Remove all Grims in your File from the Game. You get SP +1.
Trait/Rankup = If there are no Grims in the Removed from Game Zone, this units base Stats are doubled.
Action Skill (0SP) = All friendly WK units get MHP+10. This unit gets MHP -20.
Action Skill (0SP)= All friendly WK units get [AT +This units AT]. This unit gets AT -10.
Action Skill (0SP)= All friendly WK units get [DEF +This units DEF]. This unit gets Def -5.
Action Skill (0SP)= All friendly WK units get [AGI +This units AGI]. This unit gets Agi -1.
angelspawns wrote:Sphere: Falkow
Level: 3
HP: 60
AT: 0
DEF: 5
AGI: 3
RNG: 1
Primary Subtype: Wizard Kingdom
Secondary Subtype: Royalty
Skills:
Open Skill (0SP) = First time this Skill is activated, You get Grimcount & SP = Number of Grimoires in opponents Cardfile.
Open Skill (0SP) = Send all Grimoires in your Cardfile to the Cemetery.
Auto Skill (0SP) = This unit gets [AT+ number of times you invoked a Grimoire card] for this turn.
Action Skill (0SP) = Send one random Grimoire Card from Rival Iczer Cardfile to the Cemetery. This count as a Grimoire Activation.
Close Skill (0SP) = [conditional use/6 or more Grimoire Activations] Return a random Falkow Card from your Cemetery to your Cardfile, except this unit.
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Basically the support for a Grimless Falkow file. Will tank & remove Grims early game for you, while she has huge potential to gain SP/AT depending on your opponents Grims. She should be a big help to Falkow rush building up without the aid of Grims (even for grimcount units).
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