suggestion regarding a change in return mechanic

User suggestions to improve the game

suggestion regarding a change in return mechanic

Postby Peralisc9001 » Mon Dec 17, 2012 12:43 pm

Returns still run rampant in folrart and also hold high position in the RP ranking.

This suggestion presents an alternative to return giving SP back, which would be nice too.


So image the return grim for example, instead of returning a level 3 it would make the unit's presence not count as much while on the field.
Target level 3 can't execute an action for 2 turns and it also doesn't count as present on the field.

That means:
- the unit sits there occupying a slot on the field
- if it's the only unit on its row, the row it's on will not be counted
- it can't execute an attack nor skills

To put it simply no units and no soul skills can interact with it! And the level 3 itself that was targeted by return will also not be able to interact at all with the rest of the field for 2 turns.
~ Retired ~
perhaps until the game is actually improved through change or perhaps forever since there are so damn many other games and better things to do @_@
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Re: suggestion regarding a change in return mechanic

Postby Anima13 » Mon Dec 17, 2012 1:14 pm

Return mechanic doesnt need a change. Return mechanic needs viable alternatives.

Your idea is intresting. Unfortunatelly engage is superior to it sp cost wise + lvl independent and does almost the same if not more if we consider the combo machanisms existing with it.

Most stalling mechanisms would not work anyway because falkow doesn't possess selfbuff mechanisms like refess-> falkow has no reason stalling other then winning the sp game or going the aggro route (where you basically need a field to kill the stalled unit)
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Re: suggestion regarding a change in return mechanic

Postby DeeGee » Mon Dec 17, 2012 1:46 pm

Your suggestion shows a complete lack of understanding of the game. Returns don't generate SP advantage. They enforce a low unit-count, low-SP environment where agility focusing down on a smaller number of units can close units before they get a chance to act.

The downside of this is that most of Falkow's units have their attributes biased towards agility and away from vitality, and in some cases (Elite Fencer, Emana), not even having the regular amount of attributes as a level 3 because the balance team is comprised of bad players who are biased against Falkow and hate agility manipulation that can be done over and over.

The way to smash face is to
A) have units that don't cost SP to revive, thereby negating returns' ability to deprive you of SP by taking advantage of temporary field position advantage.
B) have units that can close and keep going (Dilate, Broken Virus, EX Cak, lycans)
C) have one high-defense unit that can take a hit from a couple of units and live (Grebados SS!)

or

D) Have units that are higher level than can be returned.

Now, to stay on topic, I have a different vision for return mechanics:

I want to point to a card called heartbreak. 3 SP to cem a level 5 or lower closed unit. Except this has been powercreeped out the wazoo by bitter destiny. So, I say this:

Change return to this:

Open: Return level 3: return target enemy unit of level 3 or lower.
Open: Return level 3 fails: return target closed unit to its owner's file.
Open: you cannot set a grimoire for the next two turns.

In other words, if WK is up against a bigs file, suddenly the returns aren't completely dead weight in the file.
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Re: suggestion regarding a change in return mechanic

Postby hexagram » Mon Dec 17, 2012 2:00 pm

pera your just angry because it countered your file probably your augment file which relys tio much on overdose cheese.

Then again I do agree that return is a problrm especially in multisphere files. They should make it so files with other sphere lvls more than 2 cannot use retutn/ maybe only one copy. Add a coditional open skill to that effect
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Re: suggestion regarding a change in return mechanic

Postby DeeGee » Mon Dec 17, 2012 2:02 pm

hexagram wrote:pera your just angry because it countered your file probably your augment file which relys tio much on overdose cheese.

Then again I do agree that return is a problrm especially in multisphere files. They should make it so files with other sphere lvls more than 2 cannot use retutn/ maybe only one copy. Add a coditional open skill to that effect


WTF is the point of multisphering to/from Falkow then? For Aria or Balmoa? Is that a joke?
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Re: suggestion regarding a change in return mechanic

Postby Peralisc9001 » Mon Dec 17, 2012 2:12 pm

Actually dee pee tee hee, it was a suggestion. It doesn't mean it has to be exactly the same. But that's a step in the right direction nonetheless.

Also really you have no right to talk to anyone about comprehension related to the game. Cheers.
(the reason is reliant on this simple fact: your comprehension skills rely on what sphere / deck you like best at the moment)

DeeGee wrote:WTF is the point of multisphering to/from Falkow then? For Aria or Balmoa? Is that a joke?

Ya returns are so damn good it's a must to multisphere whenever possible and get some of those hefty power-ups for your decks.
~ Retired ~
perhaps until the game is actually improved through change or perhaps forever since there are so damn many other games and better things to do @_@
http://www.educatinghumanity.com/2012/0 ... anies.html
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Re: suggestion regarding a change in return mechanic

Postby GonFreeces31 » Mon Dec 17, 2012 2:27 pm

Here we go with another one of these threads...
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Re: suggestion regarding a change in return mechanic

Postby Peralisc9001 » Mon Dec 17, 2012 2:33 pm

Gon, please refrain from spamming this thread too.
~ Retired ~
perhaps until the game is actually improved through change or perhaps forever since there are so damn many other games and better things to do @_@
http://www.educatinghumanity.com/2012/0 ... anies.html
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Re: suggestion regarding a change in return mechanic

Postby DeeGee » Mon Dec 17, 2012 2:34 pm

Peralisc9001 wrote:Gon, please refrain from spamming this thread too.


He has every right to speak his mind. And also, I've never found the return mechanic OPOP. In fact, I've never really found anything in Falkow OPOP because there are ways to deal with everything Falkow has--a lot more readily than you can deal with Lawtia or Refess nonsense, actually.
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Re: suggestion regarding a change in return mechanic

Postby GonFreeces31 » Mon Dec 17, 2012 2:37 pm

There are a lot of these threads that crop up every now and then. Your thread isn't anything new. In fac yyou could have just bumped one of the other return whine-fest threads. Nothing productive ever comes of them.
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