I'll start with lawtia since they also got the multisphere cards. The other spheres will be posted later in the posts below.
Have fun reading and feel free to use this as a guide when trying to select your play worthy cards for your new decks. Keep in mind the ratings are based on how well i think the units will hold the test of time and how good their usefulness overall is, not the card strength alone. Card strength alone i would rate 5/5 for about any card in set 12 as for me 5/5 represents exactly what a card should be like.
Moonlight Princess / Eskatia
unit:
Stats fitting and also total points of a level 2.
While for some this may seem a weak card, it's actually great at draining SP. See for example you can keep all your SP in your sphere levels then use her actionskill get 2 SP back and summon a level 3-4 unit next turn, the opponent however won't afford to stick all SP in his sphere and wait.
Good to combine with Urgrant, Mad Priest and Chaos Form Noze. But even without them, it's still wonderful and great.
It does require careful planning to turn it into something fearsome so beware.
5/5
SS:
Combo with any damage grim or damaging openskill or if you really have to then just time it right. But it's an incredibly strong SS!
5/5
Lunar General / Dical
unit:
Warning this unit has the stats of a level 3!
This unit will give you headaches in making it work to its full potential. The 0 SP actionskill is what you will use most of the time obviously and thus what you should focus on.
The 1 SP actionskill is strong, but i wouldn't really bother with it too much. It's not really worth it and besides his 0 SP skill already does AT x2 to two units and perhaps kills them. The 1 SP actionskill even if you enable it with EX pixy fighter it might not be worth it. You loose 1 SP to activate the skill, probably 1 more SP to revive the unit next turn and then also loose a copy of the card unless you have something to revive him.
The 0 SP actionskill is best used in a crest file. (if you got EX langbart maybe you can pull of some amazing stunts) The 1 SP actionskill could be combined with a healing priest in a refess-lawtia file of some sort.
I doubt he would be good in an Urgrant+Belus mid lawtia file, but you can try. He is a bit too slow for that.
Overall I am sure he will be forgotten as time passes by due to his low AGI. That unless things change in game and he will resurface like afeemina did.
3.5/5
SS:
Decent at best. I'd place it as a 4th or 3rd SS if i would want to add it to my file. Personally i find it too weak.
2/5
War Torn Dragonrider / Millia
unit:
Stats of a level 5. One of the level 5s with an extra stat point overall.
Nice HP, good AT, mediocre AGI and also 2 RNG. Overall great distribution of stats which she needs to perform her rampant slaying.
If you got the SP then you can destroy the entire enemy field just with her alone, but i don't recommend playing her alone. Also she has 2 RNG, use that to your advantage and place something in front of her. I like the fact she buffs her AT on close, it ensures that with each extra SP used she will deal more and more damage.
What you use as a tank in front of her is up to you, but make sure you do have something to cover her. She is only 3 AGI. Don't spam her skill without being sure you do gain a big immediate advantage such as killing a good number of units.
Mid-Late to Late game should seem better since you have more SP floating around, maybe and also more of the opponent's damage or engage SS might be gone.
Hard to suggest a good unit to go along with her. There aren't many. Perhaps a soul eater or a belus will do much more than an undead card since you can stall the opponent and get some SP. Besides if soul eater does survive and you got plenty of SP you can send stuff to cemetary, tho belus might be better with his double attack for just 2 SP. These two are my personal picks tho, adjust according to your own playing style. Some might prefer to use undeads or free revivers to tank for her. Nearly unobtainable EX zuga would be nice to have in front of her.
It's a card that needs good planning. It's good and i think it will stay around for a long time.
4/5
SS:
Decent SS. The targeting being random might not help as much. There are better ones out there so keep looking. I would probably add it as a second SS for when a unit hits the field. Don't care much about AT debuff tho.
2.5/5
Crest Adjutant / Famille
unit:
While this unit has 1 stat point lower than the normal level 2, it can buff a friendly crest unit with 1 AGI, which is important for crest which has the AT but almost nothing else.
His actionskill is very situational. It's good, but you won't find time to use it more than occasionally so i believe it's best to not plan to rely on it. Note it can also send one of your own closed units to the cemetary and since crest guys aren't more than glass cannons, chances are you will have to often avoid using the skill. Overall not a very great card, but a situationally auto win or at least game changing card.
In time it probably won't be forgotten, but it will start to see more play in fun oriented deck more than in meta ones.
3/5
SS:
sigh, i don't value it much, but if folrart is filled with level 1 spam or you simply want to counter an Oeste file then maybe just maybe you could try this SS. Place it early, slot 1 or 2.
1/5
Tears of Blood
Although this card will turn out useless in some situations, i wouldn't neglect it when building a new deck or considering improvements on my older decks. 1 SP only above criminal edge and strikes an extra target. A late game grim to get rid of the silly 3rd copies when the opponent refuses to quit. Finish him! Fatality!
If you don't have chaos absorbtion in your deck, then you should consider adding this card. It's about the strength of a judgement hammer by my estimates.
Note the lack of the word "random" mentioned on the card!
4/5
Grand Duke's Private Guard
unit:
Stats of a level 3, but the conditional start skill can buff it into a level 4!
This card is here to stay in play until nerfed. 1 SP actionskill that can bash on top of that makes it a fearsome unit and it's one of the reasons it's good outside of a crest file too.
The 0 SP attack skill is another incredible strong skill, but it's best used within a crest deck. It's what keeps the card strong even against faster opponents or when the start skill didn't activate.
This is as an overall strong unit, not just one that is strong in crest. Short term and long term at least a decent unit. Good for most level 3 rush decks.
5/5
SS:
Not a great SS. It's good debuff, but overall some damage or revive or a buff SS will help you much more. Also some units don't rely on their AT to deal damage. Move along, nothing to see.
1/5
Grand Duke's Shock Trooper
unit:
Stats of a level 4, but has an auto that buffs it into a level 5.
Don't bother using girl druid for the actionskill, because it's a really frail and costly unit and you will regret using it. If you go into gowen anyway and add ignition to your deck then you have achieved more and easier! Also if he dies before using his action that way you can still take away 1 LP! Wonderful!
Another combo would be to play him with refess units if you got a Limier. Aivault and guardian is a good example. Add a healing priest in the back. I can't stress enough how strong healing priest is if you play lawtia-refess anyway.
If you don't multisphere he is still great. With 90 HP and 5 DF he is a good tank too.
Strong unit, here to stay in play for a long time! Maybe someone should make an LP destruction deck with him. Overall he is strong even outside of a crest deck, in a mid lawtia deck perhaps or a level 3 deck of your choice. I'd always check to see how useful he is in any new deck i make.
Hope it doesn't get nerfed.
5/5
SS:
AT debuff ain't that great and it being temporary is really bad. This is one of the weaker return soul skills.
2.5/5
Death Calling
unit:
WARNING This unit has 1 stat below the normal level 2 stats!
I feel assassins needed this unit to improve on their subtype. Too bad some of their good cards are EX and thus nearly impossible to obtain.
The openingskill is very important. It's like an upgrade salamader openskill also you don't really need to play this card in a dedicated assassin deck you can use it with any one other assassin.
The actionskill is a great addition against all the super tanks out there and also viable vs undeads to remove copies faster.Labeau appears to be improved by this card's mere existence.
Great unit, i think it's one of the cards that will keep seeing play every now and then at least.
4/5
SS:
I guess it's alright to add this as an SS to the game since it increases chances players will get it and also allows you to play those units which you normally have to use as SS because there is no alternative. It's a really good SS. I usually use something that stalls my opponent through damage. I find that better.
4/5
Frenzy
This is actually one of the useful grims and amazing grims in this game. Consider adding it and make sure to carefully time it to get the most out of it.
5/5
Knight of the Second Death
unit:
WARNING Stats of a level 4.5
You should run this in an undead deck with units like priestess of madness to get the most out of the card. Add some poison grims and you're set. Note that the poison grim requires 1 gowen sphere level, which means that if you got the super rare, nearly unobtainable beltia undead card you should add it to your deck for late game or even earlier in game to dish out some serious damage.
Undeads have become even with their free revive vanila units, so when you play them think more of gaining advantage than tanking with them.
Decent unit. Undeads aren't very popular right now, but this unit doesn't need an undead deck to be useful, so go ahead and be creative.
3/5
SS:
Alright if you are a great fan of mordmac SS, but be careful since
it's also casts poison on your side of the field.
3.5/5
Noble Spectre
unit:
Stats of a level 3.
Overall i don't see this as something you will want to add to your undeads. Sure the AT debuff will help you save copies easier, but i'd rather add some of the other cards, since your opponent's cards are supposed to die unless you do something wrong. Also she is actually good in undead decks in an undead mirror and not really in a standard
game.
As she is right now i would rather add her to a wild dog deck. Too bad she isn't a female dog (you know the word, ya the one that gets censored on the forums).
Overall? Decent. Long term maybe not so good. But right now i feel she is alright.
3/5
SS:
I wouldn't use it as a 3 LP. But maybe that's because i have zangadylan. It's still a decent early 3 LP. Feel free to experiment with it.
2/5
Spirit Witch
unit:
WARNING Stats of a level 1.5
But let's ignore that, what's important about her is that openskill. That's simply wonderful and allows you to use higher level undead cards without having to play priestess of madness on the field and constantly worrying if it stays alive or not! Exactly. It's good to play her with knight of second death.
The actionskill is not really anything worth using or something really great, except for the fact that if you do raise your gowen spheres manually it does save you 1 LP! Which might make you consider to add beltia or even dullin to your undead file.
Her usefulness is solely dependant on the usefulness of undead type cards. Here to stay as long as there is at least one major strong undead.
4/5
SS:
whatever, not a great fan of minor level increase along with little damage output, but if you think that is actually worth anything, then go ahead and use it
1/5
Crest Samurai
unit:
Stats of a level 3.
I liked the alteil japan version more, but this is alright. It's a decent crest card, personally i think a card like halberd is better but how good she really is depends on your deck. Besides she is a warrior so if you play gowen-lawtia warriors with her and have some EX fighter pixy then she is really worth it since she'll do some really nice damage.
In the long run, this card might start to see less and less play, unless there will be more support for focused cards.
3/5
SS:
See spirit witch. This SS is rubbish. -1 point tho for repetitiveness in similarity. I hate the SS.
0/5
Crest Blitz Swordswoman
unit:
WARNING! Stats of a level 1.
She simply has to be played in a deck with a decent amount of crest type cards. The warrior subtype doesn't help that much and there aren't enough warriors support card to justify playing her for being a warrior.
But in a crest deck she is absolutely amazing! Her close skill condition is very easy fulfilled, in fact you will probably go beyond that requirement, which means you can either generate SP with her or use her as a nearly free reviver.
Also her super attack selfbuff is so huge you will be able to take out the nasty tanks thanks to her.
In a crest file, this is a must include card and it's good as a single copy too if you want to risk it.
5/5
SS:
Well it buffs crest units, but the good thing is you don't actually need 3 copies of her in your deck, which makes the SS worth looking at, unlike many cards out there. And the soul skill effect itself is really wonderful. Give it a try, see how it goes. Crest will benefit a lot from the extra agility.
4/5
New God of Evil / Elgandi
unit:
WARNING stats of a level 3! It's a multisphere, they usually have stats of something that's 1 level higher so better make good use of his skills because otherwise this unit won't help you at all.
Although this card has the potential to auto win in some cases, i am not sure what to make of it. Perhaps have abyssal force + healing priest deck and try to avoid having to use the close skill since it got a terribly huge cost on it.
It's for most part a fun card like Inside, only much better. You could try using the other Al Bundy if you got him, they seem to synergize very well.
To me Al Bundy seems like a card with an Iczer in it. Maybe next version of him should have some soul skills and deck of his own added. It's interesting it's something that doesn't force you to spend SP to remove cards so it's worth giving it a try in a fun deck at least.
This card is at the very least here to stay in fun decks or maybe it will one day even become meta itself. It's really great. I would attempt a death calling combo with him along with healing priest.
4/5
SS:
Avoid using it. It's terrible. I prefer scarrion. And ya **** death's embrace too. Rubbish combo.
-9001/5
Guide of Causality / Fellana
unit:
Stats of a level 3.5, which is nearly alright for a multisphere card.
Startskill is godly revive. We have a few decent and even good lawtia-falkow cards and you should really try playing them if you have the cards. Note startskill says you don't need falkow levels to revive! Which means you can start of with having falkow levels and then ignore them if you only care about reviving friendly falkow-lawtia units at the moment of abusing the startskill's strength.
Actionskill amazing drain and lock, which opens up great possbilities of combinations and strategies. Doesn't seem to work too well with eskatia on the field tho. You could add both in same deck, but better not play at the same time. Rememeber to add at least annarose simulacrum.
The autoskill is supposed to work with the set 12 sumer, but you can use any other cards to reduce agility. A free engage is always good!
5/5
SS:
Use rasam or zu and ignore this SS.
2.5/5
Keeper of Causality / Sumer
unit:
Stats of level 3.5, again below what a multisphere card usually gets and should get.
Startskill same as fellana, which means you'll have an easier time keeping them both alive, thus revive after a grim or soulskill or openskill damage.
Actionskill might not seem to great, but it's important to use with felana and also it debuffs AT to increase your own cards' survivability. The autoskill perfectly combines with Gaysoul's opening and felana's actionskill, make sure to time properly tho.
Overall she is even better than fellana! One of the cards that makes multisphere fun and rewarding.
5/5
SS:
Decent to great SS, depending on how you time it. Overall a bit situational. Try it second slot, first if you really think you can time it well.
3/5
Manipulator Priest
unit:
Stats of a level 4, thus normal stats for a multisphere card.
The startskill will heal your Al Bundys if they get hurt from helping fat women getting their shoes on. Or your curse upon the world level 5 tank. I wouldn't focus on it.
Actionskill is amazing and a great addition to your true god church or refess-lawtia priest deck where you actually might want to use healing priest, since that's obviously a great deck to include her.
Close skill isn't really that great unless you face multi targeting damage skills (note mediator is TGC haha!). Overall it looks like an excuse to play lawtia-refess, but i think the tankiness of this unit makes it worth it!
If you add him in a priest deck, then don't forget sword of mysteries grim, it will help you a lot.
Overall you'll require a bunch of rares and gilensia which is nearly unobtainable locked away card. If you got the rares then do not forget to include Fortune in your file.
It's like the most awesome unit ever.
In the long run i believe this unit will get better and it's quite strong already as it is.
5/5
SS:
Too situational, but could be useful in some match ups or SS combinations as 3rd SS or so.
1/5


