Pikeru wrote:DeeGee wrote:This game is not a do-what-you-want-and-I-do-what-I-want solitaire-fest.
I completely agree wholeheartedly and this is the exact problem with return and sp drain. Example 1: Player A bounces player B's whole field, player B has no field and player A then plays by himself. Example 2: Player A drains player B's sp, player B can't play cards and so player A plays by himself. Play a big file, sp drain and assassin screws you. Play a small file, return screws you. In other words, there are no counters. Traditional Yugioh and Vintage MTG are both more balanced, counters do truly exist in those games rather than imaginary concepts here.
Except that's a ridiculous exaggeration. You can't bounce a "whole field" with returns, unless you're playing Diondora control. And you can't SP drain all of someone's SP. Shade gives you at most a 1 SP advantage. Exchange of souls is AT MOST a 1 SP advantage (1 SP for the grim, 1 SP unit sacrificed, drain 3). Death's embrace is AT MOST even.
Returning a level 3 unit is an SP [b]trade.
It's just that your SP is tied up reviving and setting units, because you wanted to play a high unit count (read: high SP) game and Lwatia/Falkow said "no".