Why removal SSs generally stink. Warning: arithmetic!

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Re: Why removal SSs generally stink. Warning: arithmetic!

Postby Peralisc9001 » Mon Dec 24, 2012 10:39 pm

People still crying over a good and well deserved nerf.
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perhaps until the game is actually improved through change or perhaps forever since there are so damn many other games and better things to do @_@
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Re: Why removal SSs generally stink. Warning: arithmetic!

Postby GonFreeces31 » Mon Dec 24, 2012 10:41 pm

Wasn't double RFAs at all. I actually think Kurina and Salamanders was the main reason Gowen did so well in the past. What other sphere could produce as much damage or put as much power down with so little as Gowen? I mean seriously if you just look at the first 2-3 turns and see the threats Gowen could drop with Kurina and salamanders nothing else compares.
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Re: Why removal SSs generally stink. Warning: arithmetic!

Postby Icyglare » Mon Dec 24, 2012 10:42 pm

It was well deserved, it was made parallel to every other removal SS out there, 1sp boohoo. It even got a slight buff with that Falkow card that gives +3level -1LP, just like Shelby Song
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Re: Why removal SSs generally stink. Warning: arithmetic!

Postby GonFreeces31 » Mon Dec 24, 2012 10:48 pm

Yeah but it usually already cost 1SP since you had to spend a turn playing Miracle Fruit. Plus fruit was a grim, so if it got grim baned then you have a soul skill that literally does nothing. That's enough to cost you a match. The agility based ones you could only really stop by iczering them or engaging since it's really hard to bane an undine.
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Re: Why removal SSs generally stink. Warning: arithmetic!

Postby Callonia » Mon Dec 24, 2012 11:03 pm

Peralisc9001 wrote:People still crying over a good and well deserved nerf.


RFA had it's free ride, now it's equal to other ss, deal with it.

If you wanna buff it again to be free then please, Give other three spheres two awesome lvl 2 free revive units that's uber as kurina and tiger thingie.

Oh and while we're at it, undispellable field buffs like bkr.

But of course, this will kill off variety which is why it isn't done.
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Re: Why removal SSs generally stink. Warning: arithmetic!

Postby Icyman2 » Mon Dec 24, 2012 11:14 pm

GonFreeces31 wrote:Wasn't double RFAs at all. I actually think Kurina and Salamanders was the main reason Gowen did so well in the past. What other sphere could produce as much damage or put as much power down with so little as Gowen? I mean seriously if you just look at the first 2-3 turns and see the threats Gowen could drop with Kurina and salamanders nothing else compares.

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Re: Why removal SSs generally stink. Warning: arithmetic!

Postby LoneKnight » Mon Dec 24, 2012 11:17 pm

CSK is multi and Anna buffs enemies, and that's as close as it gets. Not to say they suck, I did start with Anna opens and they can work marvelously.
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Re: Why removal SSs generally stink. Warning: arithmetic!

Postby Icyman2 » Mon Dec 24, 2012 11:37 pm

LoneKnight wrote:CSK is multi and Anna buffs enemies, and that's as close as it gets. Not to say they suck, I did start with Anna opens and they can work marvelously.

They're also faster than kurina salamander. Hell you can pack 2 csk and call them range 1 fast salamanders.
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Re: Why removal SSs generally stink. Warning: arithmetic!

Postby Icyglare » Tue Dec 25, 2012 2:15 am

GonFreeces31 wrote:Yeah but it usually already cost 1SP since you had to spend a turn playing Miracle Fruit. Plus fruit was a grim, so if it got grim baned then you have a soul skill that literally does nothing. That's enough to cost you a match. The agility based ones you could only really stop by iczering them or engaging since it's really hard to bane an undine.


Unless Miffyre was out in the field or they engaged themselves since it usually had an disengaged clause

Of course the exception is Song Sorceress and that Pixy Aquamancer but they had two conditions to be met which usually required Shelby.


That nerf made it equal with other return SS's
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Re: Why removal SSs generally stink. Warning: arithmetic!

Postby DeeGee » Wed Dec 26, 2012 3:20 pm

The nerf did not make RFA equal. Can you grimbane any of the other SSs? Nope! From someone who has lost a game to talisman mystic, grimbaners (tally mystic, ref citizens) make RFA a huge gamble to use. Dagon and Fellana make using RFA (especially double RFA) a massive disadvantage. And even if regular prim got buffed to be able to activate RFA (EG had RFA open), you'd still need to use her to activate them.
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