So after playing against some Crest files in Folrart, once using Dion control and another time using dolls, it's come to my realization what the problem of the Gowen sphere and the Crest tribe in general is:
Yes, they can hit you for terrible, terrible damage--but the issue is that they have to hit you first. And the issue with that is that neither sphere really has any agility control cards. Grand duke's private guard is some half-assed attempt at this for Crest, but just looking at him, you can tell that he's going to fail at that. Lawtia sort of has an answer to high-agility units via its undead type mechanics (EXCAK/Hellsmoke/Broken Virus), but Gowen, which was supposed to have been the sphere of "sacrifice defense for agility only exceeded by Falkow, and a crapton of damage" now feels like the slowest sphere in the game, with Lawtia rushes leaning on MD mobility (and maybe MD augment), EN using Fenrir, Eskatia, and Rats, Falkow being the masters of going first when it counts, and Refess regularly hitting agi 6 on one unit, and agi 4 with regularity.
Currently, Refess is getting agility control in the form of Amethyst Eater and Messalia, who is an obnoxious powercreep compared to dryad soldier might I add. It also makes me ask "why is Refess suddenly better at Gowen's schtick of hitting with high atk and agility when it's supposed to be the sphere of HP, defense, and healing"?
Furthermore, Gowen used to have some semblance of agility control with Jack, but that got scaled back from a start to an auto (why?).
Maybe both Gowen and Lawtia can benefit from such a card:
Level 3 Lawt/Gowen non-character, merc nation/mage soldier:
Open skill: subtract 50 HP from a random unit of agi 4 or higher. 0 SP.
Rankup: Gowen 5: Atk+10
Start skill: conditional rank up: subtract Lawtia level x10 from target unit (read: friend or foe) of agi 4 or higher.
Auto skill: this unit gets atk +Lawtia level x10 for this turn
Long story short: using him in conjunction with the usual Gowen/Lawtia suspects (Bringer, dolls (character or not), Dilates) is a risky move if your opponent isn't too agility-dependent, and unlike old elite fencer, there's nothing possibly good that can come from it. Against slow strategies, he'll make a decent beatstick, but that's about as far as he goes. And unlike the old elite fencer, he doesn't have much agility support to actually make him increase his own agility. But he can set up some strategies that I don't think we see too much, such as Lawtia BKR, Lawtia Merc Nation, or using Gow/Lawt for anything besides going animus for a Gowen tribal with gaiessoul splash (which, considering his auto, would put the brakes on actually using Gaiessoul himself/herself to go "lawlz, removed, cya nubcake")
Basically, he's a risky tech unit that depends on your opponent walking into it, and beyond that, just a solid unit to set up some strategies that don't exactly set up all that quickly.
In fact, there's probably a merc nation card that gets completely underused (read: not used) at the moment which could be errata'd to become this guy.
Last edited by DeeGee
on Tue Dec 25, 2012 6:33 pm, edited 1 time in total.