gadu wrote:When I think about every grim that creates an SP difference amongst the players, almost all are designed so that the difference is never greater than 1 SP. The only ones I can think of that aren't are BD (which powercreeps the hell out of Heartbreak) and Stronghold (which takes it from spheres). It's clear that the designers were very cautious about playing cards that create large differences in SP.
So I can't help but ask why is it okay that SS removals are designed to create massive SP difference amongst players on top of a significant field advantage? The fact that the designers have this double standard and think it's properly balanced is a travesty.
If you use RFA + fruit or Raste it costs a net 2SP to return a unit. Sometimes this will be an even 2 for 2 trade. In many cases verse a level 3 rush you gain 1SP. Verse higher level units you obviously gain more. This doesn't seem absurd to me. Mid and bigs have lots of cards (charity, sheer winds) they can use to dodge these removals and removals can also backfire by being iczered or the occasional case where you return your own unit.
I can't tell if you're serious or not but I mean do you honestly think stuff like Metia or Ladol are OP or something?