Ban Return for Two Weeks.

User suggestions to improve the game

Ban Return for Two Weeks.

Postby GonFreeces31 » Thu Dec 27, 2012 2:31 am

Cereal. We all just wanna have fun and play level three units. Stop taking them away.
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Re: Ban Return for Two Weeks.

Postby Callonia » Thu Dec 27, 2012 2:48 am

2 weeks too long 1 week is long enough.
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Re: Ban Return for Two Weeks.

Postby CainHyde » Thu Dec 27, 2012 2:56 am

5 day a week is fine too.
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So too do saints and heroes.
There is no stopping it.
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Re: Ban Return for Two Weeks.

Postby Pikeru » Thu Dec 27, 2012 3:59 am

Actually, it's supposed to be the entire mechanic of removing creatures from the field as a whole. Tidalwave, Wrath, Assassin, Dio, Gaeasoul, Bitter Destiny, it's not just level 3 units people are disgusted getting stolen away, it's anything from level 1-9. People have been saying this forever, so you'd have to not be listening or be new to make that mistake. Just felt a friendly clarification would be necessary for your next sarcastic thread, Gon. It's just faster to type return and it's the most abused of them.
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Re: Ban Return for Two Weeks.

Postby Anima13 » Thu Dec 27, 2012 8:51 am

addition and force the player to play every 4th game a pure falkow file.
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Re: Ban Return for Two Weeks.

Postby Peralisc9001 » Thu Dec 27, 2012 9:29 am

Again. Why not have a second arena where you can't play level 3 return and tidal for 1 week and then see how many people play in each.

I for sure would play in the return and tidal free arena.
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perhaps until the game is actually improved through change or perhaps forever since there are so damn many other games and better things to do @_@
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Re: Ban Return for Two Weeks.

Postby DeeGee » Thu Dec 27, 2012 12:11 pm

If you're so afraid of tidals and returns: use undeads and shades with Gafc SS and lose no SP whatsoever to anything.

Returns win because some Sp-efficient unit gets returned, then you spend 1 SP reviving something that didn't do a lot (or no) damage. Lather, rinse, repeat, and you're down 2-3 SP, which translates to one more unit on the field for the Falkow player, which when coupled with more agility means they're killing your stuff far more than you're killing theirs.

Don't get sucked into the return/revive lock and you'll be perfectly fine.
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Re: Ban Return for Two Weeks.

Postby Peralisc9001 » Thu Dec 27, 2012 1:56 pm

Again. This is a test. Let's test and see what people like most. There's nothing to argue about unless alteil wants OP returns.
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perhaps until the game is actually improved through change or perhaps forever since there are so damn many other games and better things to do @_@
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Re: Ban Return for Two Weeks.

Postby Pikeru » Thu Dec 27, 2012 6:45 pm

DeeGee wrote:If you're so afraid of tidals and returns: use undeads and shades with Gafc SS and lose no SP whatsoever to anything.

Returns win because some Sp-efficient unit gets returned, then you spend 1 SP reviving something that didn't do a lot (or no) damage. Lather, rinse, repeat, and you're down 2-3 SP, which translates to one more unit on the field for the Falkow player, which when coupled with more agility means they're killing your stuff far more than you're killing theirs.

Don't get sucked into the return/revive lock and you'll be perfectly fine.

So you're suggesting everyone play one singular file because YOU claim it's the best counter? This is what is called a monopoly and it's the purest sign that a game has become imbalanced. You're accidentally indirectly saying returning is OP, you might want to change that statement before somebody forgets you're a return-lover.
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Re: Ban Return for Two Weeks.

Postby fargone » Thu Dec 27, 2012 6:51 pm

So...


None of you can tell when someone is taking the mickey out of you?

I have gatherings with some particularly quick thinking people you would enjoy. Please come.
GonFreeces31 wrote:
fargone wrote:I realise this is completely off topic, but Icy deserves the limelight more than others. Some of whom dominate the forums with their endless posts.


What, I make legit points too...
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