DeeGee wrote:Pikeru wrote:Sorceress of OP/Rasam doesn't care that she hits two units, so I don't see a problem with the first suggestion. As for the third, sp draining is over twice as powerful as sp gaining and it's already a longtime plague. We need less or less efficient, definitely not more.
My suggestion: Do dmg(your spx5) to a random unit. 3 LP
How is SP draining a longtime plague? It's something that rush files use so they don't get bowled over by bigs or tribals with ridiculous bonuses. Gafc is one of the best things that could have happened for this game IMO, since it allows for low-SP rushes to have a good chance.
You're right, Zu-Jyuva is a rush file. What was I thinking? Clearly rush files don't overcome size using efficiency and quantity, thus why every SK and WK deck plays triple Shade. Games are best when there's only one person playing and another forced to watch.
A wise man once said, "The person we lie to most is the one in the mirror. It helps us get through life without admitting our own faults and flaws."
How about this idea: Revive one random closed unit, it gets HP=10. 3 LP