Pikeru wrote:Not hard to beat mid-refess with merc nation considering Greg 1-shots the whole front row regardless of HP or Def.
I didn't use Merc Nation, no exs, rarest card in my file is at most a 3*. And no grimiores whatsoever.
Only exceptions is two EXs that i put in the SS lineup for lulz.
Merc Nations has it all, Snowballing, start skills, engaging, action skills where it matters, pinpointers, powerful lvl 1 units, and low lvl units with opens that matter.
Rifleman knight and its 50 damage is too juicy, and unbuffed, can do 100 damage on charge. and its lvl 1

Oh and mustn't forget, merc nation have rank ups which enable the units to hold onto the field while alone. Well i'm already looking forward to the buff that heierrat sniper might get. Dun know what buff it is but apparenlty will get. It already oneshots miffyre, and 60 hp lvl 4 support units and you can pinpoint as long as snipe is shooting at the characters not units. Which means DG already have an answer to miffyre and DG just ignored it in his crusade to murder refess sphere.
The lvl 1 lockout doesn't really bother me because I'm not that dependent on having lvl 1s on field. Assassinating a unit still works exactly the same even when level of your unit is 2 and up. An assassination is a assassination lol. If i'm lucky enough, I can pull off up to max of 4 assassinations rofl. So far, i've achieved only 2.
I think Heierrat Field Commander could argubly be better than Ex Lapierre in a way, its a lvl 3 support unit with 70 hp, and snowballs while generating you 1 sp. While allowing one of your units to be disengaged that disengaged unit can fight twice in one turn. Oh and it's not EX!
Heierrat Knight is a early protoype version of Black Knight that currently exists in JP Alteil for solar kingdom lol.
U see, black knight is a lvl 4 refess knight in solar kingdom with an auto of healing for 25% of its hp every turn. While having an Action skill that costs 1sp which does Atk+df = damage to one enemy unit. Something like that. I recall having that action skill strike a enemy unit for like 100 damage or something xD
Oh and Its not all woe and doom for refess though. Lumira, while u guys might not realize it but, she's an early version of Ishtar albeit bad ishtar because of 1 agi. But with mermaid princess I was able to slowly bring lumira to agi 4 and attack like 4 times in one turn with lumira lol. And i'm sorta finding myself liking Gun god ben. He fights like refess lol.
Solar kingdom suffers really alot from lacking an nonsquishy lvl 3 unit that discourages enemy units from attacking or attack anyways and take damage for it.
Folrart Greatsword Soldier was the first movement i saw into fixing this issue. Used her with Folrart paladin, I think its about as decent as it goes. Problem probably is they're too passive.
Feline Kin Knight even when field's empty i have her use her action skill so that enemy will be forced to deal with her or eat an engage. She got hit and prioritized with merciless death/deathmaker twice in a single duel over a buffer!

It greatly amused me to see powerful grimiores being expended on an "mere" frontline attacker.
Oh and I found an translation error in high priestess.. one word in it is spelled beleivers when it should be spelled believers.
I think people that wants a kewl lvl 3 solar kingdom rush probably will have to wait til next set because focus for solar kingdom on this set seems to be mid refess.
Impenetrable wall isn't needed but, a tough wall is needed. An good example probably would be the ones where I had an enjoyable Ridrea vs BKR duels back when BKR was everywhere. I usually won because I was facing people who spammed bkr which is facing their first lvl 4 refess rush file opponent so they didn't know what to do. Very good example of this can be found in my duel against blacksunrx, he salamandered Aivault out of all units! Maximum defense in my lvl 4 refess rushes is usually like around 10 defense and that's it. maybe 20 if i'm using an ex lapierre variant.
Another issue is that it seems like Solar kingdom tend to uh, lose 16-20 units just to beat their opponents. Good example can be found in bkr vs ridrea duels and lvl 3 solar kingdom rush vs urgrant

Mainly because enemy units get more attack power than the maximum hp values. It fights more of through wearing the opponent down and thinking. Its fun. Looks like a war is going on.
oops i accidently rambled. whatever posting now.
Edit: This myth of impenetrable tank wall needs to stop. To defeat Sergis even when you don't have return the almighty god of tribal files.. Is to halt attacking! Just stand there and snowball bit and then Sergis will run to his mommy and cry. because you see, Sergis is passive, he only can snowball if you keep on striking him with attacks that only wound. Yes even when you're tossing out epic blows like 100 damage a hit it is moot because you're refusing to let up the barrage of attack and Sergis thrives in such a enviroment because you're hot headed.
The most my sergis took in a single turn was like 600 damage in set 5 from six opposing zombies being buffed every turn by broken priest while sergis only kept up because of garfath+ opponent refusal to stop doing this ---->

. Only for the opponent to realize that if they tried to open the door inward instead of outward it would open!
While i had like pegasus knights and lapierre and garfath cowering behind sergis because of zombie's amazing snowball. i only could do like what 150 damage in return if I use slash on lapierre and pegasus knight. No sergis can't attack, he must standby to survive the onslaught! I regret that no replays was available back then. Theater mode didn't exist!