Icyglare wrote:I like how Scientiafide made sure he didn't quote the Kurina plus Rhino part.
Crest Blitz Swordsman says hi
Cath + Rapier Fencer + Song Sorceress says hi
Pixy Dual Wielder says hi
and the list just grows huge when T4 happens.
Yep, you got me Icy. It's not that when I quoted him he didn't have that in his post, and I didn't notice he edited it; rather, it's that I intentionally left that out in the hopes people would not notice/can't read so I can increase my odds of winning an internet argument. Excellent detective work!
Anywho, crest blitz swordsman need your entire file to be composed of crest units (ie all 25 slots), and requires you to only play that unit to ensure you have the 80 attack necessary to one-hit ko guardian. Pixy dual wielder's ability requires 1 sp to get the job done (even sp trade early on), and it targets randomly (meaning it may hit that lvl 1 wisp/refugee citizens instead).
As for all the different card combos mentioned, that kind of falls under the, "requires multiple units" category. I honestly don't see anything wrong with several cards working together to get the +attack necessary to get the job done. It's not like someone using guardian can't have their own support units to help out (by increasing defense, healing, reviving, etc.). The fact remains, there isn't a unit out there below lvl 4 that can one hit this unit without requiring additional costs and/or support. Normally, this means most units at this lvl range will find themselves getting counter-attacked at least once before guardian dies without any support on guardian's behalf. But of course, guardian is meant to be played with other units to maximize it's effectiveness (since that's how refess is meant to be played).
As for every file needing to fit this formula gadu is showing to meet success, that's also not true. I've recently been playing an undead file that's 11-1 right now. It doesn't have any one-hit ko units, and doesn't have any removal (in either the SS or the file). Before undeads and my EX lap file (which I retired at around 8-2 or so), I played mid-refess post nerf. My mid-refess file went around 12-2 or so and was not discouraged by the so-called one-hit ko units that are supposedly everywhere in alteil. I know worthing played 2 files that didn't have any one-hit ko units or removal that he posted on these forums (gowen rush and EN), both which gathered amazing records. The strategy you posted is just one way to win in this game, it's not the only way to do so.
The thing is there's a point where all the extra attack is just a waste since most lvl 3 units don't have more than 50 hp, and usually, getting all the extra attack needed to go past 50 damage requires extra resources and/or support. There's plenty of time for a refess player to set up their own fields properly before the combos come out if the file is built and played properly. In fact, I can't think of a single game while playing refess where I've failed to at least set up my field; if a refess player is having trouble setting up their field, their file needs to be adjusted.