Grimoire that prevent friendly unit affected by return

User suggestions to improve the game

Grimoire that prevent friendly unit affected by return

Postby darkrain » Fri Dec 28, 2012 3:27 pm

Currently we are having grimoire that prevent friendly unit affected by
Sent to cemetery,
Changing Max HP,
engaged,
cannot hit by attack action.

Why don't we have some grimoire that prevent friendly unit affected by return?
As generally sent to cemetery and changing Max HP cost more SP or resource than return.
If people could accept their grimoire or SS wasted if they got countered by those grimoire, it seems that people should also able to accept grimoire that prevent friendly unit be affected by return. As now return could be a 2LP SS while sent unit directly to cemetery (not sent closed unit) and changing Max HP are just 1LP.
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Re: Grimoire that prevent friendly unit affected by return

Postby Peralisc9001 » Fri Dec 28, 2012 5:15 pm

That's a minimum, not the solution.
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perhaps until the game is actually improved through change or perhaps forever since there are so damn many other games and better things to do @_@
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Re: Grimoire that prevent friendly unit affected by return

Postby harvest4god » Fri Dec 28, 2012 7:22 pm

darkrain wrote:Currently we are having grimoire that prevent friendly unit affected by
Sent to cemetery,
Changing Max HP,
engaged,
cannot hit by attack action.

Why don't we have some grimoire that prevent friendly unit affected by return?
As generally sent to cemetery and changing Max HP cost more SP or resource than return.
If people could accept their grimoire or SS wasted if they got countered by those grimoire, it seems that people should also able to accept grimoire that prevent friendly unit be affected by return. As now return could be a 2LP SS while sent unit directly to cemetery (not sent closed unit) and changing Max HP are just 1LP.


In the same breath, it still would be coinflip for same turn. Which would make it miracle fruit.
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Re: Grimoire that prevent friendly unit affected by return

Postby gadu » Fri Dec 28, 2012 11:57 pm

Maybe a unit that has a skill that prevents return until end of next turn or SS that does damange and then friendly unit can't be returned until end of next turn. But then I'd also have to request a buff to Wrath so it doesn't drain sphere. ;)
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Re: Grimoire that prevent friendly unit affected by return

Postby Pikeru » Sat Dec 29, 2012 4:33 am

If a card or mechanic is powerful enough and staple enough to warrant creating more cards just to counter it, these new cards then become staple as well. Eventually, this leads to a stale and monotonous meta, which is a tale-tell imbalance. It's much more logical and efficient to eliminate the problem directly. Hence the bannings of Yata-Garasu, Skullclamp and Overload in their respective games.
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Re: Grimoire that prevent friendly unit affected by return

Postby Anima13 » Sat Dec 29, 2012 6:50 pm

darkrain wrote:Currently we are having grimoire that prevent friendly unit affected by
Sent to cemetery,
Changing Max HP,
engaged,
cannot hit by attack action.

Why don't we have some grimoire that prevent friendly unit affected by return?
As generally sent to cemetery and changing Max HP cost more SP or resource than return.
If people could accept their grimoire or SS wasted if they got countered by those grimoire, it seems that people should also able to accept grimoire that prevent friendly unit be affected by return. As now return could be a 2LP SS while sent unit directly to cemetery (not sent closed unit) and changing Max HP are just 1LP.


not gonna help. The point is you will
1: waste sp
2 waste a fieldposition
with such a grim.
But the way you win against return is exactly not to waste those two resources.
By the nature of returns (and tbh this includes also removals) the counters for them you cannot search under grimoires. You need to search them under units (your deck design including answers for low sp environment and rythm issues) soulskills and sp gain/drain.
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Re: Grimoire that prevent friendly unit affected by return

Postby darkrain » Sun Dec 30, 2012 8:49 am

Anima13 wrote:
darkrain wrote:Currently we are having grimoire that prevent friendly unit affected by
Sent to cemetery,
Changing Max HP,
engaged,
cannot hit by attack action.

Why don't we have some grimoire that prevent friendly unit affected by return?
As generally sent to cemetery and changing Max HP cost more SP or resource than return.
If people could accept their grimoire or SS wasted if they got countered by those grimoire, it seems that people should also able to accept grimoire that prevent friendly unit be affected by return. As now return could be a 2LP SS while sent unit directly to cemetery (not sent closed unit) and changing Max HP are just 1LP.


not gonna help. The point is you will
1: waste sp
2 waste a fieldposition
with such a grim.
But the way you win against return is exactly not to waste those two resources.
By the nature of returns (and tbh this includes also removals) the counters for them you cannot search under grimoires. You need to search them under units (your deck design including answers for low sp environment and rythm issues) soulskills and sp gain/drain.


I am suggesting about prevent friendly unit get returned from all source of effect that including return (including unit action, grimoire and SS).
It would waste SP if you play grimoire without timing, but if you could predict what your opponent do, you would gain advantages. (While losing sp and set phrase if you do not play it in right time)

After playing Dark Confederation, friendly unit would not be affected by Hands of God, Raste action skill, Justice Soul Sill.

After playing General Order, friendly unit would not be affected by Merciless Death, Death Incarnate / Proposition action skill, assassin Soul Skil

Then why don't we have grimoire prevent friendly unit affected by Wraith of Sea Lord. Dio action skill, and RFA SS?

Miracle Fruit is not a counter for return as it cannot prevent my shade get returned by Wraith of Sea Lord. Just as you could not said prevent combat damage as counter to infect deck in MTG.

Having such grimoire could help to prevent return spam in case.
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Re: Grimoire that prevent friendly unit affected by return

Postby Callonia » Sun Dec 30, 2012 4:50 pm

Are you aware that general orders and dark confederation and such only protects the units for 2 turns?
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Re: Grimoire that prevent friendly unit affected by return

Postby darkrain » Sun Dec 30, 2012 5:48 pm

Callonia wrote:Are you aware that general orders and dark confederation and such only protects the units for 2 turns?

So people have to play those grimoire in right timing to make good use of them.
In the case of return, if you prevent your unit get return in certain time, that also would change the result of game.
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Re: Grimoire that prevent friendly unit affected by return

Postby Icyglare » Sun Dec 30, 2012 9:48 pm

I guess it'll mostly be used to prevent SS Returns (instead of preventing their conditions) and the returning of units that will be really important next round (like a unit ready to focus)
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