What is Evil God Elgandi suppose to do?

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Re: What is Evil God Elgandi suppose to do?

Postby GOSCAR » Thu Jan 03, 2013 7:41 pm

Yeah but would it be so bad if his close was 1 sp? It's so sp heavy on a unit with meh stats and high level.
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Re: What is Evil God Elgandi suppose to do?

Postby Callonia » Thu Jan 03, 2013 8:51 pm

GOSCAR wrote:Yeah but would it be so bad if his close was 1 sp? It's so sp heavy on a unit with meh stats and high level.


3 sp mercideath that hits two units not good enough for you? You want his stats to be op to be easily abusable? He'll just turn into another wallet warrior card.
He get to strike at 5 agi. Very good chance of merci deathing two units when he hits the field, and has a over more than a good shot of merci deathing two other units next turn at 5 agi if he don't get killed in last turn or grimmed etc. in next turn.

He's refess/lawtia = access to things like ... burning sun, deathmaker. If he gets killed, let him close and throw a deathmaker in following turn. because 5 sp from lezard valeth + 2 sp in a turn gen.

Edit: There is precedent for 3 sp close on a lvl 5 unit..

Death Dragon, Dragon Zombie, Phoenix. With phoenix being on the lowest level out of the trio although with elgandi, he's now the lowest lvl possible with 3 sp close. Lvl 4 = 2 sp close, zombie lord thingie.
Last edited by Callonia on Thu Jan 03, 2013 8:56 pm, edited 1 time in total.
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Re: What is Evil God Elgandi suppose to do?

Postby GOSCAR » Thu Jan 03, 2013 8:55 pm

Hahahah forgot how dumb you really are, thanks for the reminder.
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Re: What is Evil God Elgandi suppose to do?

Postby Callonia » Thu Jan 03, 2013 9:08 pm

GOSCAR wrote:Hahahah forgot how dumb you really are, thanks for the reminder.


You're welcome.
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Re: What is Evil God Elgandi suppose to do?

Postby Icyglare » Thu Jan 03, 2013 9:10 pm

Callonia probably has the best post.

People forgot that Refess and Lawtia is good for reducing maxHP and getting 5 in each sphere isn't hard to do since Refess + Lawtia has good sphere raising support. If you're playing some type of big Refess or big Lawtia file, you might be able to get this to work.

Even though the 3sp close might seem costly, there isn't many options to get rid of him since MaxHP won't kill him.
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Re: What is Evil God Elgandi suppose to do?

Postby GonFreeces31 » Thu Jan 03, 2013 11:20 pm

I just don't like when people hate on cards that are a little extreme or weird. The more you push cards towards being average the more boring the game is.
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Re: What is Evil God Elgandi suppose to do?

Postby Pikeru » Thu Jan 03, 2013 11:52 pm

LoneKnight wrote:So is it just cards that aren't used? That's just not meta-worthy. The funny thing about that is that whatever the hell you do, you will not expand the number of meta-worthy cards past a certain number. There's just no place for them in the meta. If you buff a non-meta card to be meta, you just push something else out of that circle. This had been seen in both MtG and LoL for example.

The way around this is by making a card that is stronger in only 1 specific archetype, either through interactions or restrictions. That singular deck gets a new card to replace the generic one, while the generic option retains its full power in all other decks. This has been seen in other games for some time now, most recently with Yugioh focusing more on archetypes like Inzektors and Wind-Ups or MTG returning to Ravnica's guild mechanics. Despite DG's hatred towards all that isn't generic, cards limited to specific decks help create a diverse and interesting environment.
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Re: What is Evil God Elgandi suppose to do?

Postby Icyglare » Thu Jan 03, 2013 11:56 pm

Pikeru wrote: Despite DG's hatred towards all that isn't generic, cards limited to specific decks help create a diverse and interesting environment.


Nooo, that does the opposite, people are going to have more cookie cutter files and when you pull a random card, you're going to need the 17 others that go along with it.

The best type of diversity is to have some cards that belong in a group while others are stand-alone.
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Re: What is Evil God Elgandi suppose to do?

Postby Pikeru » Fri Jan 04, 2013 12:27 am

Icyglare wrote:when you pull a random card, you're going to need the 17 others that go along with it.

I can agree with you for the most part on this point. There'll probably be considerably more than 6 options to choose from and you'll still have to narrow it down yourself. However, it's difficult to get playsets of any of the options when all the pulls are random and short of grims, most cards are worthless when they're not in playsets. Without trading or some way to reasonably pinpoint cards, it makes creating a specific archetype very difficult. If the Auction House is done well, it'll help alleviate this issue at least to a degree.
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Re: What is Evil God Elgandi suppose to do?

Postby darkrain » Sat Jan 05, 2013 9:03 am

Callonia wrote:
GOSCAR wrote:Yeah but would it be so bad if his close was 1 sp? It's so sp heavy on a unit with meh stats and high level.


3 sp mercideath that hits two units not good enough for you? You want his stats to be op to be easily abusable? He'll just turn into another wallet warrior card.
He get to strike at 5 agi. Very good chance of merci deathing two units when he hits the field, and has a over more than a good shot of merci deathing two other units next turn at 5 agi if he don't get killed in last turn or grimmed etc. in next turn.

He's refess/lawtia = access to things like ... burning sun, deathmaker. If he gets killed, let him close and throw a deathmaker in following turn. because 5 sp from lezard valeth + 2 sp in a turn gen.

Edit: There is precedent for 3 sp close on a lvl 5 unit..

Death Dragon, Dragon Zombie, Phoenix. With phoenix being on the lowest level out of the trio although with elgandi, he's now the lowest lvl possible with 3 sp close. Lvl 4 = 2 sp close, zombie lord thingie.


3 sp merci death that hit 2 lvl1 units is really not good enough for a dual sphere lvl5 unit.
Let's calculate about the investment for Elgandi
first he is a dual sphere unit so that you have to invest 5 refess + 5 lawtia and 5sp for setting him, which around 15sp.
then he should get strike to activate close skill for nearly a must (50hp is just so low for lvl5 unit): 3sp
okay now he could spend 3sp to do what you say in merci death 2 units: 3sp (for your information, 30AT could only kill lvl1 or at most lvl2 low stat front line unit, Elgandi have rng 1)

That's would cause you 16sp that does not return for sure.

Oh you mention that you could burning sun: 4sp.
Now you could use Elgandi to merci death 2 front line unit! (if they don't have DF and move slower than Elgandi)

Congratulations! You spend 10 shpere influence and 10 (close skill+ action skill+ burning sun) consumed sp to merci death at most two lvl4 unit! And that need your opponent place two lvl4 unit in front line. What if they put lvl1 great spirit? or just having one unit in row 1?

So if I want to merc death units why don't just play big lawtia to save sp to do so?
with invested 25 sp for Elgandi to do it once, I can play two death makers with 2sp less used for Elgandi.

Actually I am looking for some good replay for Elgandi, could anyone upload some?
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