
angelspawns wrote:I see your shade and dryad, and raise you an ArmedCitizens. Or AntSwarm.

Scientiafide wrote:Icyman2 wrote:worst would be dryad
That's true, dryad only has agi 1 and it's 10 def usually doesn't stop anything. On the plus side, dryad always lands it's +10 def open.
Scientiafide wrote:The only lvl 1 you listed were moxies and domina. Moxies already see tons of play in multi-sphere files, and no one will open with gangadore + domina because it's a huge sp liability (since gangadore drains you 1 sp and a sphere level, and gangadore costs sp to revive). To be honest, judging by the suggestions you made it seems you're rather new to this game (no one opens with Eskatia, it makes more sense to open with dagon in an EN file). It's kind of brash to go around telling all the vets of this game they're wrong about this topic when you have little experience playing this game. But anyway, yes you can open with a lvl 2 on turn 1, but like I asked in my earlier post, what lvl 1 would you use to bridge the gap to the lvl 3 (again, another viable lvl 1 does not exist)? Playing shade on turn 2 does not make sense since most players play a lvl 3 on that turn, hence why players play it on turn 1. Honestly, I wish there was an alternative to shade as an opening because turn 1 shade hardly ever lands. Also, all the sp draining units you mentioned are lvl 4+, which does not make sense in a lvl 3 rush file (which is what I was getting at). So yes, shade DOES fill a necessary role as pretty much the only viable lawtia lvl 1 to bridge the gap between units, and as the only unit capable of draining sp on open for lvl 3 files.
All that aside, shade is a balanced card. If it lands, it steals 1 sp and generates an advantage, but if it doesn't land the player gets stuck with arguably the worst lvl 1 one can field in the game. Considering that the card's open is dodgeable I'm not sure what there is to complain about.
Icyman2 wrote:wtf
shade is perhaps the most interesting card in this game. it shapes opens like no other.
Pikeru wrote:That's quite arrogant to assume false information and then continue on that claim pretending that the disinformation had already been confirmed. You wanted possible opens and I gave an extensively long list to you, both good and mediocre. Personally attacking my credentials for a response to your question is underhanded propaganda and show's a lack of experience from the attacker rather than the victim. All the Lawtia moxies bridge the same gap Shade fills. Brushing them aside and ignoring their existence DOES NOT automatically make Shade the only option, claiming it is is nothing less than a bold-faced lie. Yes, it is the only low lvl unit that drains sp on open, but in what way is that justified? Instead of repeatedly asking how it's broken, countless reasons have been given after all by multiple individuals, what is the argument for claiming it's balanced? Saying it's the only unit that fills a niche is meaningless. If Salamander were a lvl 1 that did hp -50 and the only one, the same argument could be said there as well.
Pikeru wrote:On to good openings for Lawtia if Shade stopped monopolizing this game: Chaos Lady/Annarose, Ruler of Crest/Eskatia, Crest Orderly, Gangadore+Domina, Sabeteur, Aide, Mediator. Those last 3 not only bridge the gap before playing a lvl 3, but also let you splash a second color. Shade does not fill the niche of opening unit, there are countless other options that would see play if it would just give them the chance.


Pikeru wrote:both good and mediocre.
Scientiafide wrote:You also failed to address the fact that shade hardly ever lands turn 1
Scientiafide wrote:But for the record, I have nothing against a new or inexperienced player contributing to a discussion.
Pikeru wrote:Icyman2 wrote:wtf
shade is perhaps the most interesting card in this game. it shapes opens like no other.
This supports my statement. Shade shapes every open in the entire game. I'd like to know how forcing 100% of files to find a way around it or suffer is balanced? Why does every single deck have to sacrifice imagination to counter a singular card?


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