Motivation to play and activity

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Motivation to play and activity

Postby Peralisc9001 » Mon Jan 07, 2013 10:54 am

So now 5 of 7 is over.

I might not be the only one who goes back to the 1 weekly game + 6 NPC battles a week.
~ Retired ~
perhaps until the game is actually improved through change or perhaps forever since there are so damn many other games and better things to do @_@
http://www.educatinghumanity.com/2012/0 ... anies.html
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Re: Motivation to play and activity

Postby angelspawns » Mon Jan 07, 2013 11:24 am

- They should lower the waitingtime for Underdog Achievement. That'll motivate some.(including me)
Ofcourse they need to fix the Underdog bug first...

- The auctionhouse will motivate some to get their level up cards.
Right now im Lvl200 something and don't care for my lvl up pick with all my repeats.

- MORE ACHIEVEMENTS.
Achievements are a wonderful way to keep people playing towards a goal. I have no idea why it has to stop beyond lvl15...

- Guild incentives.
Reward Guild leveling. I suggested this with unlocking Guildpotions after each Guild levelup. These Potions may increase TreasureBattles, Exp, FM for all members with a small %.

- Storymode? (aka. minigames)
I have no idea how this'll work out, but it's coming... :/

- Permanent 5of7. 3* reward and 5pt. cards.
- 10of7 = same 3* reward and 10pt. cards.
- 20of7 = same 3* reward and 20pt. cards.
Make it a permanent thing, with each week a different card. Perfect way to get a playset.



Just some suggestions to go with the whine.
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Re: Motivation to play and activity

Postby Peralisc9001 » Mon Jan 07, 2013 1:40 pm

I haven't seen any announcement saying underdog was fixed.
~ Retired ~
perhaps until the game is actually improved through change or perhaps forever since there are so damn many other games and better things to do @_@
http://www.educatinghumanity.com/2012/0 ... anies.html
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Re: Motivation to play and activity

Postby CainHyde » Mon Jan 07, 2013 4:04 pm

angelspawns wrote:Ofcourse they need to fix the Underdog bug first...
"Humans fall to corruption.
So too do saints and heroes.
There is no stopping it.
That in itself is salvation."
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Re: Motivation to play and activity

Postby Icyglare » Mon Jan 07, 2013 9:58 pm

Sometimes I play video games without some type of reward
For a large amount of various Alteil Replays, try youtube link

<-- http://www.youtube.com/AlteilReplays -->

CEM guild brah!
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Re: Motivation to play and activity

Postby Scientiafide » Tue Jan 08, 2013 2:09 pm

Icyglare wrote:Sometimes I play video games without some type of reward


Every good game rewards it's players. Granted, that reward doesn't have to necessarily be digital goods; sometimes, the reward can simply be in taking part in a good story and seeing how it ends, or a feeling of accomplishment after taking on a particularly difficult challenge. While I find alteil's mechanics to be unique, fun, and interesting (I can't think of any game that's similar), I do agree with pera in that the game is lacking in encouragement for a player to keep playing.
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Re: Motivation to play and activity

Postby Peralisc9001 » Tue Jan 08, 2013 3:32 pm

Icyglare wrote:Sometimes I play video games without some type of reward

Me too.

But alteil isn't one of them.
~ Retired ~
perhaps until the game is actually improved through change or perhaps forever since there are so damn many other games and better things to do @_@
http://www.educatinghumanity.com/2012/0 ... anies.html
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Posts: 1949
Joined: Sun Jun 10, 2012 2:35 pm
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