There is one thing that I've grown to really dislike about Alteil and that is the lack of counter play. What I mean by this is that too many matches feel predetermined and it does not feel like you have tactics available to you to combat the opponent. I do not mean to imply that there are not objectively better or worse decisions that you can make, but that at high levels of play many matchups are completely predetermined.
This is one of the reasons I sort of gave this game up and probably the biggest reason I'm not interested in picking it back up. There are just so many matchups or souls that make for completely unbalanced matches that just do not seem fun. For example all the people who use crap like Afeemina SS or go for the vonderam SS cyclone combo. What fun is there when your level 3 unit gets sent to the cemetery directly from a soul skill? The second that soul hits unless the other person is a complete moron you are almost guaranteed to win. Then that vondaclone nonsense. That's just an inconsistent gimic. Sure when it hits it's GG but it won't hit every game. How is that a fun mechanic? You see that soul and you know you lost and that there is nothing you can do about it. Then there is the ridiculous DEF stacking nonsense people try. 30/30s, Grebados souls, that mage knight SS that adds absurd defense. Those souls are pretty much the most annoying thing in the world and guarantee victory, or they are useless. Once again, how is this fun? It's like one side tries a strategy - stack absurd DEF, and what can the opponent do? Not all files have ways to deal with things like ridiculous defense and when that soul hits the match is pretty much over. Then there are those soul skills that give +3SP. Those soul skills pretty much guarantee victory over players using standard 40/1 leading soul skills. Like if the opponent gets a 2SP lead because they used PoM and you used asuet well you pretty much lost the game already. Not on the merits of decisions you made in game, but on preselected soul skills. Then of course there is the infamous fierte. That sure creates fun matches! If you're trying to play any multisphere file you pretty much instantly lose verse a fierte soul.
Now let's look at some match ups. Sure, there are some that are 50/50. A lot of gowen/falkow or gowen/lawtia tend to be 50/50 matchups. But aside from them there are so many 10/0 or 8/2 matchups that really aren't fun at all. For example a well played WK file generally beats a well played ex lap file almost every time assuming perfect play. But then that same WK file loses almost every time to any big file. Or how WK loses every single time to undead. And before anyone comes up with an anecdotal story about one time they played undead and lost to WK, you have completely suck or get horribly outplayed to lose that matchup. If we look at weenie rushes like pixies or EN, those two decks either completely rofl stomp, or get crushed. There isn't that much inbetween.
Sorry this got a little ranty. I just wanted to point out one thing I think is a real problem in this game.



