GonFreeces31 wrote:There is one thing that I've grown to really dislike about Alteil and that is the lack of counter play. What I mean by this is that too many matches feel predetermined and it does not feel like you have tactics available to you to combat the opponent. I do not mean to imply that there are not objectively better or worse decisions that you can make, but that at high levels of play many matchups are completely predetermined.
Alteil is all about spamming overpowered heroes. This has been proven true, make sure you are spamming lawtia, gowen, and falkow heroes they're most safest from nerfbat because Logress loves gowen/falkow/lawtia sphere. Just never play refess, they get strucken with nerfbat in record time all the time while letting all three other spheres run long with abuse op for like maybe a year before they make a pretend nerf on OP units in other spheres. DEFS, elite fencer, blah blah
Remember the post about how DG wants to spam terminators I made long time ago? Yeah that.
GonFreeces31 wrote:This is one of the reasons I sort of gave this game up and probably the biggest reason I'm not interested in picking it back up. There are just so many matchups or souls that make for completely unbalanced matches that just do not seem fun. For example all the people who use crap like Afeemina SS or go for the vonderam SS cyclone combo.
Afeemina is balanced, they hurt wizard kingdom good punishes them for each time they try to cast return, afeemina shows up and kills a unit of their and sends it straight to cem, gotta love afeemina ss. Its only a issue when people run nothing but op.
GonFreeces31 wrote:What fun is there when your level 3 unit gets sent to the cemetery directly from a soul skill? The second that soul hits unless the other person is a complete moron you are almost guaranteed to win.
At least soul skill uses up lp. And decent counters exist against them and goes second after grimiores and unit open phases. If you can anticipate it, feel free to block it or not. Miracle fruit counters afeemina! Lady paladin counters afeemina!
GonFreeces31 wrote:Then that vondaclone nonsense. That's just an inconsistent gimic. Sure when it hits it's GG but it won't hit every game. How is that a fun mechanic? You see that soul and you know you lost and that there is nothing you can do about it. Then there is the ridiculous DEF stacking nonsense people try. 30/30s, Grebados souls, that mage knight SS that adds absurd defense.
I agree with you about vondaclone, oh hey you have a nice full field there, how about I erase it so i drop my overpowered heroes and one shot you up while you drop in your units one by one.
Uber defense? Your joking. While it was an relevant strategy back in maybe set 1. Its an joke now. Bazillion counters and everything Alteil Team has achieved their goal of eradicating solar kingdom. And I keep on running into people that delete all my defense and such so don't give me that bs. Alteil team hates anything with solar kingdom tag, but as long as it don't have solar kingdom tag, its all right and cool with them. Example: Carbuncles. If solar kingdom can't stack defense, they have nuthin. It won't be long before solar kingdom joins other tribes in the grave.
I heard Duchy of Crest is lonely and wants company, don't worry solar kingdom might join them in next set or two.
While Wizard Kingdom is the protected tribe because of returns.
Gowen, they're hero spam tribe and stuff. Orks still ubar today just look at johnjo or something.
GonFreeces31 wrote:Then of course there is the infamous fierte. That sure creates fun matches! If you're trying to play any multisphere file you pretty much instantly lose verse a fierte soul.
On its own, its nothing special, its the files that fierte gets used with is what causes the rage. EN, pixies, etc which players abuse as much as possible to make sure their opponents is too helpless to fight back. Equally bad as return spam.
GonFreeces31 wrote:Now let's look at some match ups. Sure, there are some that are 50/50. A lot of gowen/falkow or gowen/lawtia tend to be 50/50 matchups. But aside from them there are so many 10/0 or 8/2 matchups that really aren't fun at all. For example a well played WK file generally beats a well played ex lap file almost every time assuming perfect play. But then that same WK file loses almost every time to any big file. Or how WK loses every single time to undead. And before anyone comes up with an anecdotal story about one time they played undead and lost to WK, you have completely suck or get horribly outplayed to lose that matchup. If we look at weenie rushes like pixies or EN, those two decks either completely rofl stomp, or get crushed. There isn't that much inbetween.
Sorry this got a little ranty. I just wanted to point out one thing I think is a real problem in this game.
Amen. Nothing to be said. WK vs ExLap, notice how it's all about ex lap instead of spelling solar kingdom? This is where alteil team fails. nuff said. If they modified wizard kingdom into interesting tribe and deleted return spammage + tidals. There'll be more interesting battles to watch between wk vs ex lap. instead of going to watch a duel and notice it's wizard kingdom vs ex lap, eh, wk have it won already and leave. Times where i watch anyways even when i know the outcome and leave it up to luck, i'm usually disappointed.
Only times I have interesting fights against wk when i use ex lap is when i somehow manage to bane every single tidal/return/wrath/disjunction/anyotherreturntypegrimioessomehow. Sunbunman should know, I almost beat his wk file with mah ex lap last year. I screwed up because i summoned a unit instead of iczering at least once. My goodness, WK have enough killing power to survive without returns against solar kingdom. My units was getting oneshot'd while I was only reducing WK unit's hp by 25% to 50% per attack.
Edit: that reminds me, do you still remember the duel where my gaieshart bullied basically your whole solar kingdom file? Did you think you have a chance of winning when that duel happened?