Sprint #4 - A new type of shiny

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Re: Sprint #4 - A new type of shiny

Postby Callonia » Tue Jan 15, 2013 6:21 pm

I have rather important question..

Why does logress and more of staff lack an avatar!?

I only seen GGG use an avatar once.

It bugs me.
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Re: Sprint #4 - A new type of shiny

Postby MysteryMan » Tue Jan 15, 2013 9:15 pm

Callonia wrote:I have rather important question..

Why does logress and more of staff lack an avatar!?

I only seen GGG use an avatar once.

It bugs me.


done
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Re: Sprint #4 - A new type of shiny

Postby Callonia » Wed Jan 16, 2013 3:29 pm

MysteryMan wrote:
Callonia wrote:I have rather important question..

Why does logress and more of staff lack an avatar!?

I only seen GGG use an avatar once.

It bugs me.


done


Calvin and hobbes eh? good taste.
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Re: Sprint #4 - A new type of shiny

Postby MysteryMan » Thu Jan 17, 2013 9:37 pm

Some bad news and some good news.

The bad news is that the UD fix is proving to be annoying. On top of that we have reason to believe that some of the scripts are slowing down the My Iczer page.

Now for the good news. Remember when I said new development takes less time than fixing old code?

Well the plan is to rewrite the achievement code tomorrow. This has the added benefit of letting us create new achievements.

"Like what," you didn't actually have time to ask? Good question, imaginary user. Like an achievement where people under level 15 get xp for fighting in the single player arena.
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Re: Sprint #4 - A new type of shiny

Postby MysteryMan » Thu Jan 17, 2013 9:41 pm

Things are moving pretty fast, being a Thursday.

GGG got the design together a new landing page. The rest of the site will be following a similar theme. I'll be hammering that out to make it real after UD tomorrow.

Once that's up I'll be finishing up chat on Sat on Sun so it can hopefully go live next week.

Logress is heavily researching items relevant to the auction house.

Igor, a new php contractor, created some admin tools for Logress in far less time than expected.

Plus some random boring stuff like verifying our sales numbers are the same as the ones VISA is reporting to us (I'll leave the boring stuff out in the future unless people request details).

Oh, and the server will be rest shortly to make room for a few new cards.

Went to a pretty good networking event on Wed. We are going to up the frequency we bring in strangers for usability testing using techniques similar to this.

Getting some submissions from potential new people in the art department, but no gauntness on that bit yet.
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Re: Sprint #4 - A new type of shiny

Postby GOSCAR » Thu Jan 17, 2013 10:10 pm

New cards?
One does not play alteil the way they want. -Gon

False Slash- Rom
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Re: Sprint #4 - A new type of shiny

Postby MysteryMan » Thu Jan 17, 2013 10:39 pm

GOSCAR wrote:New cards?


Logress and GGG can answer with the specifics.

By the way, there may be a slight speed increase as of 9:30PM tonight.
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Re: Sprint #4 - A new type of shiny

Postby MysteryMan » Thu Jan 17, 2013 10:48 pm

GOSCAR wrote:New cards?


seasonals
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Re: Sprint #4 - A new type of shiny

Postby Callonia » Fri Jan 18, 2013 2:36 am

php code? CATCH LOGRESS AND REMIND HIM OF BROKEN ADVENT'S DREAM MACHINE! That subforum has been broken for many years now. Fix it plz. Go forth mysteryman.
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Re: Sprint #4 - A new type of shiny

Postby xideruS » Fri Jan 18, 2013 2:58 am

MysteryMan wrote:Some bad news and some good news.

Well the plan is to rewrite the achievement code tomorrow. This has the added benefit of letting us create new achievements.

"Like what," you didn't actually have time to ask? Good question, imaginary user. Like an achievement where people under level 15 get xp for fighting in the single player arena.


Well if you are able to create new new achievements, you should not focus only on one, when you can make new achievements for everyone , like play 5/10 times a day , reach
x lvl , spend x gran , etc.
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