Daily duelist bug

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Daily duelist bug

Postby xideruS » Fri Jan 18, 2013 1:44 am

Doesn't work , daily duelist dont give exp and always ready, played about 10 games without give up , waited for 5 hours , nothing changed
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Re: Daily duelist bug

Postby Callonia » Fri Jan 18, 2013 3:06 am

Did you relog?
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Re: Daily duelist bug

Postby xideruS » Fri Jan 18, 2013 3:10 am

yes , tried relog many times , doesnt work
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Re: Daily duelist bug

Postby Callonia » Fri Jan 18, 2013 3:21 am

xideruS wrote:yes , tried relog many times , doesnt work



Weird because it works for me when i refresh or something :/ sorry.
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Re: Daily duelist bug

Postby idol » Fri Jan 18, 2013 3:45 am

Mine appeared after 10 hours...
Ah... Everything's about MONEY, now that makes much more sense...
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Re: Daily duelist bug

Postby xideruS » Fri Jan 18, 2013 10:47 am

well it looks like daily duelist bugged for me :cry:
it doesnt work even after server maintence , so for more than 2 days i dueled 15>times , and still no exp gain ,nor changes on my iczer page, so ud and daily duelist become "frozen"
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Re: Daily duelist bug

Postby darkrain » Fri Jan 18, 2013 12:14 pm

my Daily duelist not counting too.
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Re: Daily duelist bug

Postby hexagram » Fri Jan 18, 2013 6:28 pm

think they are re programming the achivement system which explains this including fixing underdog. That way can add more achievements too.

daily duelist not working for me too recently

MysteryMan wrote:Started redoing the underdog achievement.

The new architecture breaks attachments down into the following sections
  • General achievement details (name, description, icon, max that can be awarded, etc)
  • Prerequisite
  • Criteria (win a battle against a higher level opponent, wear a hat, etc)
  • Reward (give avatar, give gran, give card, turn into vampire, etc)
  • When to check (the old system checked every minute. Eventually they will be checked based on appropriate triggers, like a battle ending or an avatar being used)

This will allow achievements to be easily created or modified on the fly.

FYI - aside from the obvious, the new architecture is focused around the following concepts
1) Readability. Anyone should be able to look at the code and understand what it does.
2) Scalability. Things don't need to be more efficient, just more scalable. This means if we have the option between something taking 1 cycle and 10 cycles, we'll choose the 10 cycle option if it means we can distribute the load among as many machines as we want.


from viewtopic.php?f=11&t=14026

Best to pm a gm about it e.g. mysteryman. link him to this thread so he can put his post here. Or copy his reply to here
Last edited by hexagram on Fri Jan 18, 2013 7:55 pm, edited 2 times in total.
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'Don't worry be happy' Bob Marley
Too much negatively be happy and :)

Also new guys Worthings starter replays Remember use starter switcher at lvl10 to get all 4 starters

free player till level 190. If I can do it so can you.
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Re: Daily duelist bug

Postby ZeroMan » Fri Jan 18, 2013 7:45 pm

having the same problem. i dont think ive gotten mine for a few days now
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Re: Daily duelist bug

Postby hexagram » Fri Jan 18, 2013 9:12 pm

MysteryMan wrote:
hexagram wrote:Re: Daily duelist bug

see viewtopic.php?f=26&t=14086


DD and UD are both fried at the moment, as are the newbie achievements.

What I'm doing right now will

1) Fix all of them
2) Be a lot less of a strain on the system
3) Allow us to add any achievements we want, easily.

Creating this new system will take less time than fixing the old one.
Image

'Don't worry be happy' Bob Marley
Too much negatively be happy and :)

Also new guys Worthings starter replays Remember use starter switcher at lvl10 to get all 4 starters

free player till level 190. If I can do it so can you.
hexagram
 
Posts: 1022
Joined: Thu Oct 06, 2011 2:46 pm


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