Sprint #4 - A new type of shiny

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Re: Sprint #4 - A new type of shiny

Postby Aoi » Sat Jan 19, 2013 8:08 am

+1 to Fellana and removing the free part of that play button.
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Re: Sprint #4 - A new type of shiny

Postby CainHyde » Sat Jan 19, 2013 8:31 am

You don't even need Fellana, seasonal Magic Doll is cute too.
"Humans fall to corruption.
So too do saints and heroes.
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Re: Sprint #4 - A new type of shiny

Postby MysteryMan » Sat Jan 19, 2013 8:32 am

Welp, those are both easy to rectify.

What you are seeing is part of alteil,apphb.com 's concept. If you aren't logged in you are brought to the sales sate, which is that. The visible part is the third slide of a rotating slider.

Every week we are going to bring people in to get their impressions. If the free part create ambiguity or misrepresents the game, then we'll have to deal with it. If, based on previous information, it's clear that it's a freemium model, then we'll keep it. The point of that page is to get people to want to register, which is why the obnoxious buttons are all over the place - I'd rather market research not show that's the right way to do it, but it is.
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Re: Sprint #4 - A new type of shiny

Postby Icyman2 » Sat Jan 19, 2013 2:10 pm

alright
effectiveness over aesthetics i guess
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Re: Sprint #4 - A new type of shiny

Postby MysteryMan » Sun Jan 20, 2013 12:36 am

A look behind the scenes at the new achievements engine. About 60% done. HTML5, CSS3, and AJAX

Makes it pretty damn easy to tweak achievements or make new ones. So newbies under level 15 should start getting experience in the single player arena soon :).
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Re: Sprint #4 - A new type of shiny

Postby CainHyde » Sun Jan 20, 2013 2:02 am

60% done?
Damn... that's pretty fast for Alteil standard. j/k
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Re: Sprint #4 - A new type of shiny

Postby ZeroX1999 » Sun Jan 20, 2013 7:43 am

Is there any news of the Auction House? Hearing that it is in the process would be better than nothing. And that the Alteil Team is truly considering it.
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Re: Sprint #4 - A new type of shiny

Postby Romdeau » Sun Jan 20, 2013 9:40 am

I can say with certainty that Apocoplay is truly considering it, I have no idea if it is actively "in the works" or not though.
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Re: Sprint #4 - A new type of shiny

Postby MysteryMan » Sun Jan 20, 2013 9:54 am

Looks like I should have made trello public

We are working on the details of the logistics of the auction house now. The plan is to start development on the auction house next sprint.
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Re: Sprint #4 - A new type of shiny

Postby MysteryMan » Sun Jan 20, 2013 9:56 am

To give an example of how dynamic the achievement engine is....

When I'm finished it will be trivial to add

If a user is playing in a tournament (prereq)
And finished a tournament battle against his/her opponent (conditional)
If the user lost, eliminate them from the tournament (reward)
If the user one, move them to the next round ( reward)
Process this when users finish battles (location)
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