MysteryMan wrote:We now give rewards to the first person to report a bug. Rewards for bugs already submitted will be applied retroactively.
Low:
What: Typo or minor translation issue, bad documentation on the website, broken link on the website. Crash that only happens in circumstances that normal behavior will never produce.
Reward: 1 Point Card
Normal:
What: Functionality not working as intended with a workaround.
Reward: 10 Point Cards
High:
What: High traffic functionality not working as intended with workaround. Low traffic functionality not working as intended with no workaround.
Reward: Standard (Set) 3* Card of your choice
Urgent:
What: High traffic functionality not working as intended with no workaround.
Reward: Standard (Set) 5* Card of your choice
Immediate:
What: Bug that can take down the entire server, corrupt data, or have otherwise global implications.
Reward: Standard EX (from a numbered EX Set), Standard of any rarity, or any Seasonal Card. OR you may make a special request of ANY card, which we will fill if we are able.
Note: Reporting cheats or exploits are rewarded at one level higher than normal bugs.
CainHyde wrote:Reporting bugs give us a reward?
Callonia wrote:A bug is a bug. It gives you big sp advantage while oneshotting enemy units. Its urgent level for me.
And to knowingly exploit the bug repeatedly just makes you sad in my eyes.
ZeroX1999 wrote:Callonia wrote:A bug is a bug. It gives you big sp advantage while oneshotting enemy units. Its urgent level for me.
And to knowingly exploit the bug repeatedly just makes you sad in my eyes.
This, one shotting enemies that you talk about costs 3 sp and a card from file to use. -2 from that start skill, -1 sp to revive, -1 card from file to revive. The action skill only gives back +2sp+[level of unit] which means that you lose field presence for the cost of the unit itself and the original +2 sp at the beginning of next turn... do you know why return is bs? It is because you lose field presence. And a CF Zalagul alone on the field is pretty much dead. He can't do anything before he dies....
The bug only give +2 sp, which you should get anyway from the beginning of a turn. So... it is not that big of an sp advantage when you factor in the death of a card and it's revival.
Callonia wrote:Actually yes its a big advantage to have 4spt.
WK operate on basis of always having 3spt because of owl sage.
And having 4 spt = lvl 4 spam every turn.
I'm glad they fixed that bug. I know all too well now on how having little bit more sp can influence alot. I never noticed it in refess because they have 0 sp generators worth a darn that's lvl 1. Only noticed it after i used archer scout and paid attention to owl sage.
Instead of generating sp while killing stuff your sp pool now stays static instead of going up and up.
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