Miracle Fruit Suggestion

User suggestions to improve the game

Miracle Fruit Suggestion

Postby Callonia » Wed Jan 30, 2013 5:19 am

It bugs me for ages.

Miracle Fruit gives +3 lvl to two units right.

So why doesn't the units getting leveled up become bit stronger not at all? Like lvl 3 to two units and two units get max hp +20/hp +20.
If thats too much then lvl 3 to two units and two units get max hp+10 / hp +10.

Maybe then it'll see more play instead of being used as grimiore to facilitate stuff like rfa.
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Re: Miracle Fruit Suggestion

Postby sunbunman » Wed Jan 30, 2013 9:06 am

yey for lvl 7, 70 hp dilate + BKR?
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Re: Miracle Fruit Suggestion

Postby Aoi » Wed Jan 30, 2013 9:17 am

Cudgel would be the hero against all those lv4 becoming lv7 :D.
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Re: Miracle Fruit Suggestion

Postby NitroDino » Wed Jan 30, 2013 11:33 am

Make Fruit refund 1 SP and maybe a buff if your units are outnumbered.
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Re: Miracle Fruit Suggestion

Postby GonFreeces31 » Wed Jan 30, 2013 11:55 am

It would be better to just ban return.
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Re: Miracle Fruit Suggestion

Postby Scientiafide » Wed Jan 30, 2013 1:38 pm

I actually like the refunding sp idea. That would allow it to be more easily splashed by other spheres for combos involving levels. Other than that the card is fine; it's the only card that increases levels and we already have plenty of cards that give buffs.
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Re: Miracle Fruit Suggestion

Postby Khiruki » Wed Jan 30, 2013 2:20 pm

Scientiafide wrote:I actually like the refunding sp idea. That would allow it to be more easily splashed by other spheres for combos involving levels. Other than that the card is fine; it's the only card that increases levels and we already have plenty of cards that give buffs.


Fate of Esria?
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Re: Miracle Fruit Suggestion

Postby Scientiafide » Wed Jan 30, 2013 4:04 pm

Khiruki wrote:
Scientiafide wrote:I actually like the refunding sp idea. That would allow it to be more easily splashed by other spheres for combos involving levels. Other than that the card is fine; it's the only card that increases levels and we already have plenty of cards that give buffs.


Fate of Esria?


True, Fate of Esria does too. What the game needs is more lvl based conditionals and abilities that can take advantage of miracle fruit though, to make it more useful. And refunding sp would be nice too (like fate of esria).
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Re: Miracle Fruit Suggestion

Postby Aoi » Wed Jan 30, 2013 5:22 pm

Off the top of my head the things that benefit from lvs are Cudgel, CM Dolls, Rfa ss Regus patroller ss, song for a hero, mech soldiers, and trolling lv2 and lower support ss, having a chance of dodging lv based returns, and dodging lv 2 hate like ex dical, ex lelein and herriat mage.
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Re: Miracle Fruit Suggestion

Postby Scientiafide » Wed Jan 30, 2013 9:00 pm

Aoi wrote:Off the top of my head the things that benefit from lvs are Cudgel, CM Dolls, Rfa ss Regus patroller ss, song for a hero, mech soldiers, and trolling lv2 and lower support ss, having a chance of dodging lv based returns, and dodging lv 2 hate like ex dical, ex lelein and herriat mage.


Unfortunately, using miracle fruit for any of those situations isn't practical. That's the main problem with miracle fruit right now. That can actually be a new direction in which to take gowen: lvl-based abilities.
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