What is needed all around?

User suggestions to improve the game

Re: What is needed all around?

Postby Callonia » Tue Jan 29, 2013 8:19 pm

sunbunman wrote:subtype: Pirate

level 2
hp 30
at 0
def 0
agi 4
rng 2

auto: 1 sp [condition: rival has exactly 1 sp] : rival gets sp = 2 and gets 1 less sp at the beginning of next turn

auto : 1 sp [condition: rival has exactly 0 sp] : rival gets sp = 2 and gets 2 less sp at the beginning of next turn

action: 1 sp all friendly [subtype: pirate] get at + 10


A much needed level 2 unit which has been lacking from the pirates subtype.
A solution to tight sp rushes and refess for pirates and also a solution to def def stackers.


Overpowered.


Since others is having fun I shall join in and make an fun card for me.

Folrart Commander

Lvl:2 Hp:55 Def:5 Atk:35 Agi:1 Rng:1

Start skill: conditional:Morning - All friendly units get lvl +1, +10/10 hp, +10 atk and +5 def.
Trait: If this card is played in open phase, from here on every single friendly unit in your file and on the field in the duel is immune to removals and returns. Now go fight like a man you sissies.

I had fun like sunbunman <3
User avatar
Callonia
 
Posts: 4819
Joined: Sat Sep 26, 2009 9:49 am

Re: What is needed all around?

Postby InfamousMitsuhide » Fri Feb 01, 2013 7:15 pm

Sphere: Lawtia
Level: 2
HP: 10
AT: 10
DEF: 0
AGI: 1
RNG: 2
Primary Subtype: None
Secondary Subtype: Monster
Skills: (Open) 0 cost - all friendly units cannot be selected, randomly chosen, or affected by open skills until the end of next turn. All friendly units hp 0 or below are fully healed.


cuz allind hurts
Image
User avatar
InfamousMitsuhide
 
Posts: 28
Joined: Thu Dec 20, 2012 3:47 am

Re: What is needed all around?

Postby InfamousMitsuhide » Fri Feb 01, 2013 7:32 pm

Sphere: Lawtia
Level: 3
HP: 40
AT: 20
DEF: 5
AGI: 1
RNG: 1
Primary Subtype: None
Secondary Subtype: Monster
Skills:
Start skill: 0 sp: (conditional use: HP 50 or higher) all friendly undead units cannot be chosen or randomly selected by effects that include subracting MAX Hp.
Counter Skills: 0 sp: return 1 random undead unit from your cemetary to your card file. This card gains +10 max hp, +30 hp, -10 atk.
Action skill: 1 sp: select 1 enemy unit and 1 friendly undead-type unit, set both to hp=0.
Image
User avatar
InfamousMitsuhide
 
Posts: 28
Joined: Thu Dec 20, 2012 3:47 am

Re: What is needed all around?

Postby hexagram » Sat Feb 09, 2013 6:12 pm

nerf set 11 especially maybe only soul skills as it was too good as it was a japan copy and since many people have a playset no reason to spend. Also alienates any new players or those who missed it for some reason.
Image

'Don't worry be happy' Bob Marley
Too much negatively be happy and :)

Also new guys Worthings starter replays Remember use starter switcher at lvl10 to get all 4 starters

free player till level 190. If I can do it so can you.
hexagram
 
Posts: 1027
Joined: Thu Oct 06, 2011 2:46 pm

Previous

Return to Safiria's Planning Bureau

Who is online

Users browsing this forum: No registered users and 1 guest