Suggestion for new mechanics

User suggestions to improve the game

Suggestion for new mechanics

Postby NitroDino » Mon Feb 11, 2013 8:38 am

Once the game gets rebuilded in HTML 5 it will maybe be possible to add the following new features to the game:

Critical Hit

On normal AT actions unit have a X % chance to deal AT x 2.
For every unit it could be 5%, and with skills it could be increased.
of course this could be implemented in the current system too with skills that deal damage AT x 1->2.

Damage Types (light, fire, wind, earth, water, dark)

Adding damage types to skills and attacks like, example fire arrow does damage<fire> gowen level x 10 to selected unit.

What do you think?
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Re: Suggestion for new mechanics

Postby GOSCAR » Mon Feb 11, 2013 8:46 am

No get the hell out with crits. You basically giving everyone a free charge.

As for adding elements I see no reason unless each had a weakness making this more Rock-Paper-Sciccor in which case get the hell out again.
One does not play alteil the way they want. -Gon

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Re: Suggestion for new mechanics

Postby hexagram » Mon Feb 11, 2013 12:42 pm

look at alteil japan to see where we will go next. I doubt we will get a mechanic they do not get.
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Re: Suggestion for new mechanics

Postby NitroDino » Mon Feb 11, 2013 1:36 pm

hexagram wrote:look at alteil japan to see where we will go next. I doubt we will get a mechanic they do not get.


alteil jp has dmg type skills, for example the lvl 4 mage soldier from set 12 is immune to fire damage.
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Re: Suggestion for new mechanics

Postby Icyman2 » Mon Feb 11, 2013 3:31 pm

Critical hits should do piercing damage
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