Nerf return - thought experiment

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Nerf return - thought experiment

Postby GonFreeces31 » Sat Feb 16, 2013 2:12 am

Alright seems like 90% of the community has abandoned ship. Well, for those who remain, what if return got a -1 falkow sphere level nerf? Would this be a good change or a bad change? What would folrart be like? What would be the new meta? What would be viable?
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Re: Nerf return - thought experiment

Postby sunbunman » Sat Feb 16, 2013 2:18 am

That nerf wouldn't change anything, falkow isn't anywhere near top meta anymore and that nerf would probably make fellanna or aria or multiple rasam SS a must have to build any falkow files.
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Re: Nerf return - thought experiment

Postby GonFreeces31 » Sat Feb 16, 2013 2:30 am

But wouldn't people actually play Refess if return was nerfed?
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Re: Nerf return - thought experiment

Postby gadu » Sat Feb 16, 2013 4:06 am

GonFreeces31 wrote:But wouldn't people actually play Refess if return was nerfed?


I would only play Refess if Guardian was nerfed.
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Re: Nerf return - thought experiment

Postby Callonia » Sat Feb 16, 2013 4:14 am

No idea, I think owl sage is only reason return is spammable.

Because 3 spt while requiring at least 1 floating sp yo.
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Re: Nerf return - thought experiment

Postby Anima13 » Sat Feb 16, 2013 9:29 am

I had a long discussion with angelspawn recently about falkow in chat. One of the intresting arguments he made was (hope my citation is more or less correct) "falkow has a too strong early game".
I need some time for this and i would say today that this is true. Falkow Need a strong early game because falkow CANT COME BACK. Because there are no standalone units in this sphere on rush level (lvl4 under) once falkow lost the sp game against the opponent he lost(there are a few exeptions though like dio, but hey i think its quiet clear what ppl think about diondora).
I know this from my games: gosh I can usually determine even the turn when I lost and it doesnt matter that the game last 5-10 turns longer, I loose that turn and I could push the give up button in that very moment. Falkow is the sphere that can loose the most early out of all spheres.
This situation of not being able to come back, creates the pressure for falkow to try to finish things fast and have a strong early game. which automatically leads to owl. Many deck types can't work without owl and can't work without return.


Considering the the so called "dominance of falkow over refess".
I would say that during the last releases it become clear for me that this dominance is mainly of psychological nature.
Why?
because
a, There are still too many refess players who do not loose to falkow because of the return/owl, but because they make very clear mistakes either during game or during deck design (things we made tons of threads about in the past, but hey what does it matter if noone acutally read them??). people actually absolutly miss the potential of simple things like a skip or a rest or not attacking. Though admited a partial reason for it is buncles which is played like lawtia'/gowen by many ppl for obvious reasons.

b, many refess players still don't get that IF YOU FIGHT AGAINST A DIFFERENT SPHERE YOUR GOALS ARE DIFFERENT.

c, I can clearly identify anti falkow units released in refess in the last few sets. I also recognize more and more gowen like units there (though there are some in falkow too now) or even units with the attack of gowen and the tankiness of refess.

I play falkow decks. I use return in many of my decks. And yes against a well designed and played refess file I can and I will loose repeatedly, and not because I made a mistake. But there are also players who simply dont want to change or accept the weakness agianst another decktype for the benefit of beating falkow, and just come nagging instead about imbalances which do not exist.


I think if we touch return then it should be in relation of multisphere. outside of falkow these cards are clearly too much but within this card is needed just like owl. The issue is that there is barely any other card for which ppl would multisphere into falkow, which is very representative for the sphere and that such a step would render falkow multispehre generators useless and destroy 2 filetypes.
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Re: Nerf return - thought experiment

Postby ForgotPassNotWorking » Sat Feb 16, 2013 10:24 am

Shouldn't be a thought experiment. Shouldn't be for multispheres only.
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Re: Nerf return - thought experiment

Postby shadowsketch » Sat Feb 16, 2013 2:53 pm

I'll agree on the Refess vs Falkow giving Refess the edge.

Main reason being that Falkow has few answers to high HP and DEF besides Return. Refess has both high HP and high DEF.

The key time for both Falkow and Refess is early game. If Falkow can prevent Refess from building a field, Falkow can build up its field while returning any problem units. If Refess can setup, even if Falkow returns a few units by then other units are equal threats.

I had a good match against a Falkow player and my goal was to deny him SP while gaining my own. Ultimately that meant engaging his Owl Sage while dropping my Miffyre early. From then, I followed through with Judie and Guardian/Blessed Armor Knight to eat his SP through reviving. In addition, I dropped level 3 threats like Aria and Silverion to either force him to Return or gain another problem unit for him. After that, I dropped Verlaat twice to gain some DEF and followed through with Miff to buff my units. Even though my Guardian was returned with Nereis SS, my level 9 Silverion was able to follow through with a Holy Ray FTW.
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Re: Nerf return - thought experiment

Postby Callonia » Sat Feb 16, 2013 3:36 pm

all i'm hearing is words, i want some proof.

link replays, i don't watch on youtube it hurts my eyes to squint at everything.

but owl sage abusers return abusers never link replays for proof.
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Re: Nerf return - thought experiment

Postby AquasFire3 » Sat Feb 16, 2013 4:14 pm

Who the hell is this ? and what have you done to gon ??

And my opinion return nerf would be fine as long as they boost falkows others grims .Since most of them are horrible.otherwise i would not want return to be nerfed. Since its needed in falkow file. And no one wants anymore triple rasam ss decks for falkow haha.
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