It's really true... Carrier Love did not get a buff...
Rom, from this day forward, you shall forever be known to me as:
FALSE HERO, ROMDEAU
I shall enscribe it into my sig so that I never forget this day of bitter betrayal.
gadu wrote:FALSE HERO, ROMDEAU
angelspawns wrote:EX Garfath: ADDED action skill 1SP-> Do damage 40 to one random enemy unit. - Most obvious change would be to let his Rng decrease be temporary... or give him something to increase Rng again. I'm extremely curious why you added a completely new Skill on him instead?
Orthos: Start Changed to -> [Conditional use / rival iczer has 0 cards in cemetery] - All enemy units get AT values returned to base value. Engage one random enemy unit of AGI 4 or higher. The opponent mustn't have anything in cem when he comes in, or his Startskill won't work. You can't kill a unit, or the Startskill won't work next turn. Did you guys testplay him?..
Folrart Shield Knight: Trait: Heals 33% HP on standby. - So from 11HP->15HP.. You saw this unit, with a missing statpoint, and thought to buff him you let him heal +4HP? No free revive, not +5Def or +10MHP... but to heal 4 more HP on standby. Who's idea was this? :/
Folrart lady monk: AT 30 - My god... please take another look at her. See her counter, see her HP, and see her Rng. You're not making her workable AT ALL by giving more Atk. That's just silly............ xD
angelspawns wrote:EX Garfath: ADDED action skill 1SP-> Do damage 40 to one random enemy unit. - Most obvious change would be to let his Rng decrease be temporary... or give him something to increase Rng again. I'm extremely curious why you added a completely new Skill on him instead?
angelspawns wrote:Spike Shield Knight: Action 1SP -> 0SP - Nice. Doing 30(ExLap)~45(&FolrartCaptain)~60(&SunlightKnight) each turn should be easy enough to make him count.
angelspawns wrote:Folrart Flying Cavalry: ADDED open skill: You get SP+1. - Close still deprives you from 2SP, but 1SP loss is alot more reasonable.
angelspawns wrote:Blessing: "now grants cemetery immunity to the unit selected until end of next turn and refunds the SP cost if it is subtype Dragonrider" - I like the refund clause.
Rougefox wrote:angelspawns wrote:EX Garfath: ADDED action skill 1SP-> Do damage 40 to one random enemy unit. - Most obvious change would be to let his Rng decrease be temporary... or give him something to increase Rng again. I'm extremely curious why you added a completely new Skill on him instead?
I believe the thought process here was that now you can use her start on Garfath herself and still be able to get an attack in from a 20def tank.angelspawns wrote:Spike Shield Knight: Action 1SP -> 0SP - Nice. Doing 30(ExLap)~45(&FolrartCaptain)~60(&SunlightKnight) each turn should be easy enough to make him count.
don't forget Folrart Unicorn Knight, another possible +5DEF(+10dmg) from it since it's a Knight tooangelspawns wrote:Folrart Flying Cavalry: ADDED open skill: You get SP+1. - Close still deprives you from 2SP, but 1SP loss is alot more reasonable.
I see this as a way to play a lvl3, then this, then another lvl3, no risk of losing an LP due to playing a lvl 1 if you don't want to and get a relatively useful additional unit in the process.angelspawns wrote:Blessing: "now grants cemetery immunity to the unit selected until end of next turn and refunds the SP cost if it is subtype Dragonrider" - I like the refund clause.
obvious one to me with this is Resource. play him, use his sac, Blessing him next turn after revive and don't have to worry about opponent surprising you with a send to cem SS before getting the 2LP Iczer bonus. on top of that, get a nicely powerful unit that you could put in front row to hit everything enemy has AND your 2SP back.





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