Deliverables come Sunday:
Web Team: Show progress in new user website
Dev Team: Put chat online. Fix underdog.
Balance Team: Errata (already published)
Mid term goals (subject to change)
Feb:
Achievement Engine, Chat, First Round new user site
March:
Cross platform file editor, integrate chat to Unity (yes, replacing the chat client already), leave Azure, improve achievement engine for new game types, apply to masschallenge, second round of tutorials, auction house
April:
Battle engine UI live (no functionality), begin integrating the tutorial into the new ui, make new achivments, improve achievement engine ui, kickstater, agree on new game type, kickstater
May:
Full battle engine, massive advertising push, player driven story battles
We've got a few surprises planned that I didn't mention

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Next sprint will be one week long instead of two weeks long because we need some proof of concepts made on top of normal things to determine the code-wise direction. Everything will be approved and posted tomorrow night but here's a preview of what was already approved. Each team will have their own thread to keep things clean.
Alex will be doing R&D on SignlaR and Unity3d compiled to flash, cross platform. Basically he's proving that our new engine will work everywhere, be faster, look better, and not have the disconnect issues the current one does.
Igor and I will be working on the back end to allow the file editor. This includes something new - cards.apphb.com/CardName will show the details of a card so you don't have to go about searching as much.
The sprint afterwards will focus on making the file editor work on every platform out there and take a lot less time to load.