LoneKnight wrote:"AGI for grims" is a change I'd really, really like.
LoneKnight wrote:How the hell is "Higher AGI go first" more complicated when units already work that way? It's overall one less rule to keep in mind (that rule being "grims always go before units").
GonFreeces31 wrote:The only problem with that (and why it's something that I don't think will ever be added) is that it makes the game way too complicated. One of Alteil's problems right now is that it's too difficult to learn because it is so complex, adding more things like agi on grims just seems like a good way to never retain new players.
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