EX Chromatic Unveiled

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EX Chromatic Unveiled

Postby Romdeau » Thu Mar 14, 2013 4:45 pm

You guys asked for it, here are the details for our newest additions to Alteil! In no particular order...

--- ;a41

EX: Light Magic Archer Refess/Gowen
LVL 2 HP 30 AT 30 DF 0 AGI 1 RNG 4 LP 1
Solar Kingdom / Archer

(0SP) Soul Skill: "Light Magic Heal" All friendly units are healed and gain AGI+2 for this turn

(0SP) Start skill: "Knock Arrow" [conditional use/RNG0] This unit gets RNG=4. Engage this unit.

(0SP) Start skill: "Arrow Flash" Do [damage: AT] to target enemy column in range. This unit gets RNG=0.

(0SP) Action skill: "Healing Shot" Target unit is healed HP+15, except this unit.


EX: Talisman Mystic Refess/Falkow

LVL 3 HP 55 AT 35 DF 0 AGI 1 RNG 3 LP 3
Solar Kingdom / Sorcerer

(0SP) Soul Skill: "Holy Talisman" One random unit gets MAX HP-30.

(0SP) Start Skill: "Talisman Barrier" The Refess unit in front of this unit cannot be affected or selected by other cards' effects that include engaging until end of next turn.

(0SP) Auto Skill: "Magic Absorb" Unlock all non-Falkow grimoires in your File. And then, this unit gets AT+10 and is healed HP+10.

(0SP) Action Skill: "Talisman Seak" One Grimoire Card in your File cannot be Set next turn. And then, a Grimoire Card in Rival's File cannot be Set next turn and do [damage: AT] to a random enemy in range.


--- ;a39

EX: Priestess of Madness Lawtia/Refess

LVL 3 HP 50 AT 40 DF 0 AGI 2 RNG 2 LP 1
True God Church / Priest

(0SP) Soul Skill: "Touched by Madness" [Conditional use your SP=1]Rival Iczer gets two less sp at the beginning of next turn.

(0SP) Start Skill: "Ritual Complete" [conditional use/focused] One random unit that is not [subtype: True God Church] gets RNG=0 for this turn.

(1SP) Action Skill: "Study of Madness" Two random units of RNG 0 gets MAX HP=0, and then this unit is fully healed. Change battletime to noon.

(0SP) Action skill: "Evil One's Words" This unit gets MAX HP=70 and is Focused until the end of next turn.

EX: Ancient Zombie Lord Lawtia/Refess

LVL 4 HP 70 AT 40 DF 0 AGI 2 RNG 2 LP 2
None / Undead

(0SP) Soul Skill: "Berserk Curse" Set one friendly unit's HP=0. And then, do [Damage: that unit's AT X2] to two random enemy units.

(0SP) Auto skill: "Cycle of Death" One friendly [subtype: Undead] gets HP=0.

(0SP) Auto skill: "Cycle of Undeath" If Cycle of Death triggered successfully, send one [subtype: Undead] from your Cemetery to your File, except this unit.

(0SP) Close Skill: "Refresh" Send [card: EX: Ancient Zombie Lord] from your Card File to the Cemetery and then, this unit fully recovers HP, and one enemy gets MAX HP-40.

(0SP) Action Skill: "Command Minions" All friendly [subtype: Undead] units get AT+10, except this unit.


--- ;a40

EX: Augmented Sorcerer Gowen/Lawtia

LVL 2 HP 30 AT 30 DF 0 AGI 4 RNG 2 LP 1
Duchy of Crest / Sorcerer

(0SP) Soul Skill: "Experiment gone Wrong" One random enemy unit gets HP=0. Send one random Grimoire card from rival Iczer's Card File to the Cemetery.

(0SP) Auto Skill: "Poison Spreads" All Poisoned enemy units get HP-15. And then, Poison 3 random enemy units until the end of next turn.

(1SP) Action skill: "Poison Spell" Poison 3 random enemy units until the end of next turn. Poisoned enemy units get HP-15. Poisoned units cannot recover HP by resting.

(2SP) Action skill: "Envenomed Corpse" One Poisoned unit in range gets HP=0. And then, Rival Iczer gets 1 less SP at the beginning of next turn.

(0SP) Action Skill: "Final Experiment" Target unit is poisoned until the end of next turn.


EX: Mage Soldier Mercenary Girl Gowen/Falkow

LVL 5 HP 80 AT 30 DF 0 AGI 4 RNG 3 LP 1
Mercenary Nation / Mage Soldier

(0SP) Soul Skill: "Recovery Spell" Revive one friendly unit. That unit gets AT+20, DF+5, AGI+1, and is ranked up.

(0SP) Auto skill: "True Potential" This unit gets AT+ [Gowen level X5] for this turn.

(2SP) Action skill: "Crippling Wave" Subtract AT 50% directly from the HP of 2 random enemies in range. And then, engage those units until the end of next turn.

(1SP) Action skill: "Magic Sword Charge" Do [Damage: AT X2] to target enemy unit within range. If it is engaged, move it to a random open area on the field.


--- ;a38

EX: Nightmare Given Form Falkow/Lawtia

LVL 3 HP 50 AT 30 DF 0 AGI 0 RNG 3 LP 2
Mazoku / None

(0SP) Soul skill: "Of Those With Souls" Do [damage: 15 X number of Rival's Soul Cards triggered] to two random disengaged enemy units.

(0SP) Auto skill: "Hope Erodes Darkness" Subtract number of cards in Rival Iczer's File directly from the HP of this unit.

(0SP) Start Skill: "Feast on Souls" This unit gets AT+ [number of Rival's Soul Card's triggered X 10] and AGI= number of Rival's Soul Card's triggered] for this turn.

(1SP) Action skill: "True Pain" Do [damage: AT] to two random enemy units in range.

EX: Mermaid Soldier [Human] Falkow/Gowen

LVL 2 HP 40 AT 20 DF 0 AGI 4 RNG 1 LP 1
Mermaid / Mage Soldier

(0SP) Soul Skill: "Ocean Shield" Do [damage: 40] to target enemy unit. Two target friendly units cannot be hit by an attack action this turn.

(0SP) Start Skill: "Taking Human Form" One friendly [subtype: Mermaid] gets AGI-1. And then, one enemy unit gets AGI-1 for this turn.

(0SP) Action skill: "Red Sword" [conditional use/this unit cannot be hit by an Attack action] Do [damage: AT+10] to one random enemy unit in range. This unit gets HP=0.

(0SP) Close skill: "Second wind" If this unit is at HP0 because of activating her Action skill, this unit gets HP=40, AGI=0 for this turn, is disengaged, and can be hit by Attack actions.

(0SP) Auto skill: "On the Attack" [conditional use/this unit is not immune to attack actions] This unit gets AT+10.

Please feel free to leave thoughts and comments in this thread!
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Re: EX Chromatic Unveiled

Postby Icyglare » Thu Mar 14, 2013 5:19 pm

(0SP) Soul Skill: "Touched by Madness" [Conditional use your SP=1]Rival Iczer gets two less sp at the beginning of next turn.


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Re: EX Chromatic Unveiled

Postby Ropey » Thu Mar 14, 2013 5:22 pm

Lots to take in atm, but they all seem interesting with some seemingly good SS's. I have a good feeling about most of it. A few fears like, Mage Soldier Mercenary Girl seems a little OTT especially when you think of the cards she will be played with. Disappointed with the Refess/Lawtia choices as nothing can combo with curse on the World. But I still believe this to be a strong release. Well done and thank you ;th2
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Re: EX Chromatic Unveiled

Postby Romdeau » Thu Mar 14, 2013 5:54 pm

Glad to hear it Ropey.

And yes, beware: EX Pom SS spam is coming.
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Re: EX Chromatic Unveiled

Postby Callonia » Thu Mar 14, 2013 6:58 pm

Don't know what to think about. Except that i feel there might be even more removal spam after this ex release.
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Re: EX Chromatic Unveiled

Postby shadowsketch » Thu Mar 14, 2013 7:12 pm

So far the top of my try list is Talisman Mystic with Aria. Seems like a great fit for a Falkow/Refess Solar Kingdom file.

No more ideas really stand out, so I'll check things out when the pictures come out.
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Re: EX Chromatic Unveiled

Postby Ropey » Thu Mar 14, 2013 9:26 pm

EX Augmented Sorcerer combos really well with colossal ork. Their combined start and auto skill alone could take 30 health off the front row. Then for a measly 1sp she can take 15 more. Could be the shot in the arm poison fans have been waiting for.
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Re: EX Chromatic Unveiled

Postby gabotheplaya » Thu Mar 14, 2013 9:54 pm

EX aug herald of a new meta... gonna be like ex lap and ex gilsena, people gonna think:
"this is the key card (to poisons) and running this file isn't worth its salt without it"

When i get gadu's donation, i'm totally gonna get nighmare and gonna shenanigans the hell out of it.
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Re: EX Chromatic Unveiled

Postby Ropey » Fri Mar 15, 2013 7:29 pm

Mage Soldier Mercenary Girl > Just used her she is as strong as anything I have ever used and suspect her to become part of new meta.
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Re: EX Chromatic Unveiled

Postby skillll7 » Fri Mar 15, 2013 9:06 pm

gabotheplaya wrote:EX aug herald of a new meta... gonna be like ex lap and ex gilsena, people gonna think:
"this is the key card (to poisons) and running this file isn't worth its salt without it"


There aren't enough poison cards just yet...
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