Scientiafide wrote:If you're saying you're not getting enough content for the price you're paying, it's the same as saying the products you're getting are overpriced; ie, the price is too high. It's that simple.
For a lot of gamers, something like the EX box is a huge turn-off: it's an exclusive, limited-time only small set of cards that only a few players will get for overpaying and being around at the right time. It's especially worse when these cards are very powerful.
There's an old adage in my native language that goes: "It's not what you say, it's
how you say it".
If you're saying "this is too expensive", I say "I want more value". Your issue is how much money you have to spend to get your cards; my issue is how much content (entertainment hours, art quality, extra content) I get with my cards.
So, under casual observation it might look that we're both asking for the same thing, yet both replies stem from different feelings and have different goals. There's a way to appease us both: lower the price. There's another way that solves my issues but not yours: add extra content (whether it is extra cards, special avatar items or whatever) and raise the price accordingly.
This long discussion comes from a difference over perceived value. Your perception of how much is worth the EX box is different from mine, and even if the conclusions are similar there are possible outcomes that are not suitable for both.
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Now, I understand that power level issues might arise when releases of this kind occur. Yet your posture is completely off: there have been several card games that print rare, solid cards in limited runs. There's always backlash from those who are unable/unwilling to pay for such items, yet gaming systems benefit from their existence: without revenue, there's no business. No business means no game.
This small-print cards serve a clear purpose for the publishers: generate as much profit as possible with as less resources as possible. Every card game worth its salt has this type of products (yes, even M:tG).
Game designers have to balance carefully such releases. If you want to judge the quality of a card game's designers, see how wide is the gap between normal cards and this "premium" items. Here, I believe the Alteil team did an outstanding job: there's nothing that pops out at first glance as too mighty, and even weak-looking cards are proving themselves as either useful tools or niche roleplayers.
You do have a point tho: the Apocostaff needs to be careful about how necessary is an EX card for an archetype, or you risk ending up with another "Set 8 EX Lap" file that no one will be able to build unless it has the premium cards.
About everything else, let's recognize the differences in our arguments. Both have made our postures clear, there's no need for further replies.