Change art on overdose

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Re: Change art on overdose

Postby Shirozaki » Mon Apr 08, 2013 2:37 pm

Anima13 wrote:you need 9 sp to field allind. Assuming big red is put on a high sp pressure, in the time you could field him again after he was just returned/removed (5 turns), big red is iczered to death by a rush.
It is quiet saddening that you reflex like write a negative comment before realising this simple fact.

Big red is now stacked with 25 copies of Allind...?
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Re: Change art on overdose

Postby Anima13 » Mon Apr 08, 2013 2:46 pm

Shirozaki wrote:
Anima13 wrote:you need 9 sp to field allind. Assuming big red is put on a high sp pressure, in the time you could field him again after he was just returned/removed (5 turns), big red is iczered to death by a rush.
It is quiet saddening that you reflex like write a negative comment before realising this simple fact.

Big red is now stacked with 25 copies of Allind...?


Reading too OP. At least I am not the only one :D.
Shiro read Goscars post.
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Re: Change art on overdose

Postby Shirozaki » Mon Apr 08, 2013 3:01 pm

I did, which is why your fixation on delaying his replay is stupid. The estimate of five turns implies that you are starting with 0 SP and do nothing until you can replay Allind, which is why I asked what else you would pack, since the last time I played Big Red I had decent enough stalling tools against everything that was not pixy lock barrage.

Returning Allind to the file has an impact on the flow, but it does not auto-defeat the file as you seem to imply. On the contrary, playing big red without wagering to get returned (or worse; cem'd by BD) at least once means you've not planned ahead. It doesn't make allowing the enemy to nuke once more with feeling any less stupid.

Oh, and Reading COMPREHENSION too strong.
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Re: Change art on overdose

Postby gadu » Mon Apr 08, 2013 3:34 pm

Shirozaki wrote:Oh, and Reading COMPREHENSION too strong.


I think you mean stronK.
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Re: Change art on overdose

Postby GonFreeces31 » Mon Apr 08, 2013 3:52 pm

People usually respond with a "LOL WHAT A RETARD OMG ROFL" to what I say independent of how veridical it is.
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Re: Change art on overdose

Postby Shirozaki » Mon Apr 08, 2013 6:08 pm

gadu wrote:
Shirozaki wrote:Oh, and Reading COMPREHENSION too strong.


I think you mean stronK.

Forgive me, I was too busy being haughty for you.
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Re: Change art on overdose

Postby gadu » Mon Apr 08, 2013 6:40 pm

Shirozaki wrote:Forgive me, I was too busy being haughty for you.


How arousing. :oops: In the future, I'll have to perform for you Shiro.
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Re: Change art on overdose

Postby Icyglare » Mon Apr 08, 2013 6:49 pm

Well, that's good! I'm glad there is another way to dodge removal/return, peeps been using unwanted charity, shear winds, general orders, and Song for a Hero to dodge removals so it's nice to have another. That means people can start using Eskatia/Scarlet Rose for removals also.

Besides, people used to let Zu die while playing Shear Winds to avoid removals/returns + Iczer attacks anyways.
Last edited by Icyglare on Mon Apr 08, 2013 7:32 pm, edited 1 time in total.
For a large amount of various Alteil Replays, try youtube link

<-- http://www.youtube.com/AlteilReplays -->

CEM guild brah!
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Re: Change art on overdose

Postby ForgotPassNotWorking » Mon Apr 08, 2013 7:28 pm

gadu wrote:
Shirozaki wrote:Forgive me, I was too busy being haughty for you.


How arousing. :oops: In the future, I'll have to perform for you Shiro.

Do an ASCII lap dance. :lol:
I like Alteil a lot! Alteil is awesome! HAHAHAHA
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Re: Change art on overdose

Postby GonFreeces31 » Mon Apr 08, 2013 7:30 pm

Dis tread gets 20 replies and 150 views. "March Financial Report" gets 1 reply and 40 views. Y'all more interested in trolling than anything game related.
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