General update

Official News and Announcements

Re: General update

Postby Aoi » Mon Apr 15, 2013 11:07 pm

:lol:
ImageImage
Image
User avatar
Aoi
 
Posts: 323
Joined: Thu Nov 29, 2012 3:50 pm
Location: Florida

Re: General update

Postby MysteryMan » Tue Apr 16, 2013 9:02 am

Boston locals - I will be at the Boston Unity Group at Meed Hall tonight and the HTML5 Game Development Group at Bocoup Loft tomorrow.
User avatar
MysteryMan
 
Posts: 370
Joined: Sun Jun 24, 2012 2:30 pm

Re: General update

Postby MysteryMan » Tue Apr 16, 2013 9:05 am

Just wanted to give a shout out/thank you to Nokia.

I created a test application for the Windows Phone to verify how easy the API was to use during an event this weekend. Nokia offered us a free Windows phone if we publish the application to their store.
User avatar
MysteryMan
 
Posts: 370
Joined: Sun Jun 24, 2012 2:30 pm

Re: General update

Postby MysteryMan » Mon Apr 22, 2013 10:00 am

I made this search object to make people's lives easier on the team. It will be added to the public facing API some time this week or next.

Code: Select all
  public class CardSearch
    {       
        public string Name { get; set; }
        public string SkillText { get; set; }
        public bool Underdog { get; set; }
        public IList<SimpleModels.Constants.Allegiance> SubType1 { get; set; }
        public IList<SimpleModels.Constants.Profession> SubType2 { get; set; }
        public IList<SimpleModels.Constants.Sphere> Spheres { get; set; }
        public IList<string> Expansion { get; set; }
        public RarityRange Rarity { get; set; }
        public Card.CardStats CardStatsMIN { get; set; }
        public Card.CardStats CardStatsMAX { get; set; }

        public class RarityRange
        {
            public int Min { get; set; }
            public int Max { get; set; }
            public bool ShowEX { get; set; }
        }
    }


Note that I may modify SkillText later to include an enum. Right now it counts as a hit if a card has a parital match with any name or comment. I figure people may want to narrow down the search to soul skills, action skills, etc.
User avatar
MysteryMan
 
Posts: 370
Joined: Sun Jun 24, 2012 2:30 pm

Re: General update

Postby MysteryMan » Fri Jun 14, 2013 3:03 pm

We are past the proof of concepts of technology and are working hard in the alpha. Everything is going smoothly and very rapidly - if you want constant updates on progress the best place to get them would be on chat. I'm talking about ~10+ features a day or so, including weekends.

Beats working with the old code where it took a couple months to fix one feature.

Again, if you want to follow the progress as it develops, chat is the place to be.
User avatar
MysteryMan
 
Posts: 370
Joined: Sun Jun 24, 2012 2:30 pm

Re: General update

Postby MysteryMan » Fri Jun 14, 2013 3:03 pm

For the record, yes - the disconnect problem has been solved in the new version. We did a lot more, but this seems to be the one that gets the most attention.
User avatar
MysteryMan
 
Posts: 370
Joined: Sun Jun 24, 2012 2:30 pm

Previous

Return to Castle Folrart

Who is online

Users browsing this forum: Yahoo [Bot] and 1 guest

cron