Romdeau wrote:I think the random factor on divine impact will keep it in good balance.
The problem with this card is that it makes too many other cards obsolete. Besides the fact that it'll help make recovery powder and inspiration useless in comparison, I didn't even think of the ramifications of opening with it. Hell, I can already see this card replacing emerald carbuncle in a lot of files. As a turn 1 play, you can play a lvl 4 on turn 2; or you can play 3 lvl 3s back to back on turns 2-4. Heh, and people complain about carbuncles already, imagine how much stronger the file would be when a player can play 4 of them by turn 5. Hell, I can already see this card replacing emerald carbuncle in a lot of files.
A major aspect of good balancing is to help ensure this doesn't happen, you don't want new cards to so easily make other cards obsolete. I think Dean's suggestion is actually a fair one, although I'd probably change it's effect to something like, "Deal 10 damage to target enemy unit; and then, you gain +1-2 sp."
Also, I'm not trying to disrespect the balance team or anything when I say this, but you should have a try to ensure they have a means to get feedback from the community. No matter how much you think you know about the game, no group of people can possibly come close to knowing as much as the entire player community combined. There doesn't seem to be a means for that yet for alteil that I can see, which is problematic.