An actual thread about strategy

Strategies and Card File Construction

An actual thread about strategy

Postby ChiYoung » Tue Jun 18, 2013 12:03 am

Let's get the ball rolling.

Assertation:
Shade is a good opening

Pros:
- forces your opponents to either play a level 2 units or an emerald carbuncle variant.
- possible 1 SP hit, although unlikely. However, it does happen.
- can take a hit for your valuable level 3 units, if it is not killed turn one.
- activates first SS, punishing early aggression
- lashes other shades
- can play a level 3 unit turn 2

Cons
- using is means sacrificing one LP
- ....that's all I can think of.

conclusion:
It's pretty good.
When the end comes, and enemies are rushing in from all sides, I will be at your right hand.
ChiYoung
 
Posts: 459
Joined: Thu Jan 06, 2011 10:37 am

Re: An actual thread about strategy

Postby GonFreeces31 » Tue Jun 18, 2013 12:22 am

It's one of the weakest units on the first, so if the opponent chooses to ignore it avoids killing it your early game is drastically delayed cause you won't get the asp refunded upon death or the other sp you might have from your first soul.
The True Hero / Callonia
User avatar
GonFreeces31
 
Posts: 9322
Joined: Sun Dec 20, 2009 7:20 am
Location: Philadelphia

Re: An actual thread about strategy

Postby ChiYoung » Tue Jun 18, 2013 12:45 am

You can counter this flaw by playing a high threat level three unit. For example Magic doll exorcist (-2 SP + damage debuff on undeads) or Lebeau (4 AGI 40 damage).

If your opponents chooses to ignore it, they will have potential RNG problems the turn after (their attacks might hit the shade). This is good for you. It means that that your high threat (and probably fragile) level 3 unit lives one more turn.

Next?
When the end comes, and enemies are rushing in from all sides, I will be at your right hand.
ChiYoung
 
Posts: 459
Joined: Thu Jan 06, 2011 10:37 am

Re: An actual thread about strategy

Postby GonFreeces31 » Tue Jun 18, 2013 1:32 am

That's not really a counter. It forces you to not play a free revive unit turn two which can be really bad. Even if you play sumer, it still delays field development drastically. I'm just commentating on a con of shade open. If you don't want to even acknowledge it's a con why even bother starting this thread?
The True Hero / Callonia
User avatar
GonFreeces31
 
Posts: 9322
Joined: Sun Dec 20, 2009 7:20 am
Location: Philadelphia

Re: An actual thread about strategy

Postby Jazzock » Tue Jun 18, 2013 1:40 am

- forces your opponents to either play a level 2 units or an emerald carbuncle variant.
Everyone in the game does this anyway.

- possible 1 SP hit, although unlikely. However, it does happen.
I'm pretty sure if you're leaving 1sp for shade to drain on turn one, you either don't care about it, got ways to deal with it, or are a newbie. More likely to drain t2 imo

- activates first SS, punishing early aggression
Yeah I'm with Gon on this one, it's really weak, I try to avoid killing them if possible.



Everything else I agree with, even the "pretty good" conclusion :lol:
Self proclaimed user of weirdness, one of the few crazy people to actually use a pure sorceress file...


Image
User avatar
Jazzock
 
Posts: 1409
Joined: Fri Nov 20, 2009 10:33 pm
Location: Australia

Re: An actual thread about strategy

Postby ChiYoung » Tue Jun 18, 2013 1:48 am

I'm trying to say, it's not really a con. I haven't been hampered by people not killing shade T1 at all. It doesn't really matter to me. It'll die sooner or later, taking a hit for one of my units in the process.
When the end comes, and enemies are rushing in from all sides, I will be at your right hand.
ChiYoung
 
Posts: 459
Joined: Thu Jan 06, 2011 10:37 am

Re: An actual thread about strategy

Postby Icyglare » Tue Jun 18, 2013 2:02 am

Could have opened this topic better than a shade opening :/
For a large amount of various Alteil Replays, try youtube link

<-- http://www.youtube.com/AlteilReplays -->

CEM guild brah!
User avatar
Icyglare
 
Posts: 2615
Joined: Tue Nov 02, 2010 1:26 am

Re: An actual thread about strategy

Postby Spears » Tue Jun 18, 2013 2:25 am

ChiYoung wrote:Pros:
- forces your opponents to either play a level 2 units or an emerald carbuncle variant.

This is a bit misleading, you dont even need to have shade in your file to get this benefit, the existence of shade is enough.
User avatar
Spears
 
Posts: 2339
Joined: Fri Jan 09, 2009 2:45 pm
Location: Blighty

Re: An actual thread about strategy

Postby Khiruki » Tue Jun 18, 2013 9:46 am

Great. Okay. How about something else...

Assertion: Stronghold of Chaos is a good open

Pros:
-Can only be dodged by skipping first turn
-Drains SP from Shade open as well
-Sets up a turn 2 shade for a higher probability of connecting
-Large drain to Moxie opens
-Creates a 1SP advantage v. Catherina opens, rather than just breaking even
-Uncommonly used- few prepare for Stronghold
-Sets up lvl 1 in other spheres for splashing Great Spirits

Cons:
-A Stronghold later in game may drain more spheres
-A delayed stronghold from opponent will drain auxiliary spheres
ImageImage
User avatar
Khiruki
 
Posts: 1193
Joined: Fri Sep 23, 2011 2:17 pm

Re: An actual thread about strategy

Postby NitroDino » Tue Jun 18, 2013 10:22 am

Stronghold

pros
allows use not only of great spirits, but cards that will actually generate SP like Emerald Buncle, Rileria and Moxies (you don't need to put manually 1 sphere level into non-lawtia spheres)

cons:
you are open to an iczer attack turn 2
you waste the AT+10 skill
opponent plays a sacrifice unit before you which can lead to that he will trigger his first soul skill faster than you
Image
User avatar
NitroDino
 
Posts: 1454
Joined: Sun Aug 15, 2010 6:51 pm
Location: Limbo

Next

Return to Annarose's Sanctum

Who is online

Users browsing this forum: No registered users and 4 guests

cron