Overall this Set release looks less pleasing to me compared to Set12. It feels like lesser thought went into the lower rarities. Reason being more of them had 1 simple (unimaginative) skill attached + the SS. Ofcourse there are still things like summoners etc. but i was abit disappointed.
On the other side you have higher rarities that can go from weaksauce to pretty scary combo's/skills.
One thing i personally frowned upon was Great Missionary / Osray*. https://alteil-login.apocoplay.com/card ... hp?id=1874Agi2
unit with AUTOskill: "All friendly Agi3
units get Agi+1 and Atk+10".
A (very specific) buffer that buffs afterwards
is a deliberate attempt to make it worse.
I defenetly don't underestimate the meaning of +1Agi. Going from agi3->4 is really nice and i really want to use it. But i'm having trouble justifying him for what he's currently made into. Why is this effect an auto instead of startskill?
- It's not ExLap for Agi3s, because the buff DOESN'T KEEP STACKING
. You turn an Agi3 into Agi4 and it stops.
We have a unit that gives an one-time perma buff to just the Agi3 unit(s) you put in a file.
- The Start -disengage friendly to engage oppopnent- means it functions basically as ForestOfHate... that lacks selfengaging monsters. And i mean EXACTLY as if you'd play ForestOfHate without the monsters Rhino and Gorilla.
If any of the Alteil Devs could share their opinion, i would apreciate it. *You have to excuse my selective reading for TGC's. I happened to pull it from a pack and since it's TGC i do read it with the intention to utilize it.