When the JP team suggested a focus on single player, card fusing/enhancement and crafting -- trust me, I was first person to be skeptical. (I am not personally a fan of a lot of the more recent Japanese TCGs -- just not my thing) My beleif is that Alteil's future is in more multi-player game types, like maybe stuff like bracket tournaments, 2 out of 3 battles, drafting and hopefully someday battles involving more than two players. Luckily, JP is footing the bill for all the stuff they want.
Now, adding any of these features to our game isn't much of an issue as long as it's just "more game" and doesn't actually hurt anything. Obviously, more single player stuff (an actual AI, single player modules with story and boss battles, etc) is just good stuff. Makes learning the game easier, attracts new users and casual users, gives people an outlet and a break when they need a break from the RP latter, etc.
Crafting is mostly fine, the only downside is that "what if I hate crafting, am I going to be at a disadvantage?" You don't want everyone who's crafting to have so much better card access that it's unfair. JP hasn't delivered their recipes yet, but for what I've seen so far, it will definitely be better than being a player who doesn't like to do the "recycle everything that's not meta, buy, recycle all of that, recycle all of that, etc". And a lot more flexible and fun... Keeping an open mind on this one so far.
Enhancing cards by sacraficing other cards is where my eyebrows raise a bit. Not considering that for anything outside of single player, obviously. And I'm a little skeptical even having it single player only. My worries is basically that we get a bunch of casual players who are brought up by the single player system, and then find it's too different from multiplayer, and never make the transition. Again, no decisions are being made just yet. Although, no matter what - since we have different cards then JP, we would have to create our enhancement blueplrints for all our US cards on our own. Since we probably won't have time for that right away, the feature will go up on the Japan version way ahead of time most likley. On the plus side, we'll get to see how it changes the game ahead of time, and we can make an informed decision.
Again, this is only talking about whether or not we want features that JP is paying to have made anyway, independent of what we're developing for ourselves.
"Scissors are overpowered. Rock is fine." -Paper