Peralisc2 wrote:@ Haterial, so even grinding everything aint good enough?

Also they have only 1st set of cards.
Grind is never fun. It's repetitive. T-T Besides, before your deck is fully upgraded, most players don't take seriously to PvP.
There seems plenty of cards, which is nice - dunno about them getting a second set.
I think I've been spoiled by Alteil. Drawing a hand with no pillars in a 17 pillar (30 card) deck and REPEATEDLY getting creature cards is downright annoying. It's happened to me multiple times. Random hands does provide an additional element of strategy, but luck really plays a big role in the game. It was refreshing at first, but it inevitably began to irritate. -.- Hey, I like staying in control.
I guess the upside to Elements is that no deck is truly overpowered - the downside is that you'll only be seeing at most 3 types of decks in the higher game. Rainbow with upgraded Quantum Towers is the most popular - Mono Aether (of course, all upgraded) is another. FFQ decks seem be more rare in top 50 decks.
It's all about grind. Getting all your cards upgraded (with a few exceptions like Fire Fly Queen - don't want your fireflies producing fire element). Because that's a must.
Oh, for false gods, I've been having a consistent 50% success rate with my Mono Aether. Best un-upgraded deck for beating False Gods in my opinion. :/ And cheap to boot. (always beats Miracle and Incarnate, generally Morte too - they hardly ever use their steals)
Grain wrote:No fate eggs. It's Firefly Queen + Boneyard + Bone Shield + Empathic Bond. And there are a couple of Otyughs in the mix.
That's impressive. Striking the right balance of cards so you can draw the cards you need consistently is very difficult, especially in rainbow-decks. Unless you've upgraded all your cards.