I am going to even skip stuff like the introduction, registering and account settings: http://alteil.com/rulebook/index.php?page=introduction. This means you have to find out the extras such as alteil story, out yourselves. If you want to be competitive right from the start even a bit, just follow my guide step by step the way i describe it and without questioning it. If you don't like my teachings, then just go back to your fun-playing, but this guide is something no new player should ignore!
Players must have patience to first learn game mechanics and all sorts of basics before they start to edit their decks or use up their gran or FM (fighting money).
Rule #1 When you first start, you should make 4 accounts (one for each sphere), right from the start. Nobody was born choosing the sphere that suits him best. There is FM lotto that allows you to gain the other starter cards, but if you don't take the journey from 0 with every starter you will gain far expierence in how you can progress and improve decks.
Rule #2 Then you go to mirrage master (a mini game inside of alteil; to get there click the purple button found on MY ICZER section inside the game). It's a "find the pairs"-type of memory game that gives gran once between one server mentainance time and the next. First click the beginner button and then select the 3 stars from the drop down menu, but if you have epierence with memory games click intermediate and then select 3 stars from the drop down menu. Find all pairs before the timer and your flip-tries run out and do this each day on all 4 accounts. There is currently no alternative to it of getting daily gran.
Rule #3 Learn the basics.
Mastering the basics of gameplay
Now you need to learn the game mechanics. You click MY ICZER and then the blue button (that got Alteil written on it). The tutorial that shows up after you select your sphere can be just skipped if you want. I did watch the tutorial when i first started but i only understood how sphere and SP works from it, the solo player training mode is probably much more useful than that.
Dueling with the bot in the solo arena (the dark green colored one) is the easiest way to learn the basics about dueling in alteil. Remember the bot dosn't lose its patience and will wait for ever for you to make a move, playing against the bot also has no negative effects on you, just make sure to play the level 1 first and adapt to it. The game mechanics are simpler than you can imagine so i won't go into detail about them, but the links below are those that really count and should be able to assist even the slowest learner:
- helps players understand basic terms and how attack, range and some skills work: http://alteil.com/rulebook/index.php?page=glossary
It dosn't explain counterskills but "Counterskills are triggered when the unit is hit, but does NOT go below 0 HP. (As opposed to Close skills, which are triggered when the unit is hit and does go below 0 HP)"
- helps players gain basic card types knowledge: http://alteil.com/rulebook/index.php?pa ... statistics
There is also a backlash effect that you need to consider when playing any cards. First of all if 2 players play the exact same card (has to have exact same name) then both cards are "backlashed", they are sent to the graveyard and the SP invested in them along with whatever big plans you had for them are gone.
Then there is character backlash they follow the "there can be only one" rule, so even if my dalos is closed on the field, don't even try to play yours since you have to wait until it gets completely removed from the field and only then you may play him.
- helps players understand how exactly soul cards and soul skills work: http://alteil.com/rulebook/index.php?pa ... soul_cards
There is something not true written about 3 LP soul skills there. They are not all bad, there are for example good soul skills such as Dance Macabre / Leilen, that in certain decks is a huge plus.
- This is the order of skill activation "Rank Up (only for Gowen), Openskill, Start Skill, Auto Skill, Action Skill, Counter Skill, Close Skill
All of these skills are AGI dependent. If a card has no AGI as in a grimoire, the order is randomly chosen, but grims always go first."
- This is the order units get removed "Cards die in a first in, first out style. That mean whichever card got closed (the card has lost all it's hit points and is flipped over) first, leaves the board first. This continues until all closed cards are removed from the battlefield. Cards that target a row or column of enemies work as such; if they kill more than one card, they die in number order. The battlefield position 1-9 determines which card leaves first.
As for Tempest, whoever casts Tempest, their cards die in order from 1 through 9 and then your opponents' cards die in the same order. Be careful with its usage!"
The Valuables - these are important to increase your card pool (following block of text is also for just knowing the basics)
To this category counts cards most of all, gran, experience, FM, point cards and award cards(the ones with a pink koala on them that are hardly ever found in the lottery, they give 150 gran). Avatar items are also very important even if they don't help you improve your decks, they improve your in-game avatar.
- FM is the easiest to get of all those and you get it by dueling in regus, crest or folrart arena (20 for losing a public game and 60 for winning a public game - i suggest you play only public games since private games offer half of that). You also get FM by playing mirage master after you completed your daily gran round, best level of getting FM from MM is the beginner 3 star.
With FM you can get point cards (currently 2500 FM = 1 point card
- Gran is obtained through special events, by playing at least once / week in regus, crest or folrart (You get 2 Gran for a win, 1 for a draw, and –1 for a loss. Also, there is a minimum of 10 Gran for every qualifying Iczer) or by simply purchasing it.
Gran is the easiest way that allows you to get cards.
- Expierence is gained only by dueling, loser gets always only 1 XP and winner gets [(diffrence in level if your level is lower)x2 +10 x1.5(if you play a public game)], those below level 20 gain extra 10 xp when they win.
It's important to level up since you get cards from leveling, here are the details: http://alteil.com/rulebook/index.php?pa ... l_up_cards
- Point cards are gained from special events or with FM.
Point cards get you any card of your choice, that means they are very important at getting exactly what you want, so keep them for the 4 and 5 star cards, which cost 50 and 60 point cards per piece.
- Cards are also obtained from treasure battles, GM battles and some special events. Sometimes in the arena you get to see a card at the start of a game and if you win you get that card. GMs all drop a 3 star rare. (chances are you get a higher rarity card vs a player).
- There are potions in the shop that give you FM or treasure card chances or XP, but smart players ignore those, because they know the potions suck and are quite useless most of the time.
Rule #4 Duel at least once each week to get at least the 10 weekly gran.
Special Events
I will update this part as often as i can. Try to participate in all of these, they add more fun to the game and some help you know the game better. It's also much easier to learn the game and the cards and find out strategies by participating in these. Currently there is:
Beginner's Quest - anyone who newly joins the game gets an mail in his ingame inbox with quests, each time you comeplete a quest you get a reward and the quest itself helps you gain knowledge about some basics about the game. It's a one time only quest and do try to take this before reaching level 3.
Arakis' Quest - details here: http://www.alteil.com/index.php/arakis-quest
latest challange: level 1 cards - http://alteil.com/index.php/articles/1- ... 2410-6710- (submission deadline 6/7/10)
Description: A very interesting contest that encourages a diffrent way of thinking from the ordinary. Sure you don't usualy struggle to find good level 1 combos or such, but for the sake of practice i suggest you should join this event since you never know when they gained knowledge might become useful. This contest seems to actually care how much of a "top dog" your submitted deck is, which is what makes it into a real challange. The submissions are judged by Arakis.
At the very least you could try to come up with some original and interesting idea for a quest, you never know how original your idea might be.
I have to say this a really great event, try to participate when you have time.
Community Managed Tournaments - details in the threads opened by those who felt like managing them (i managed some of those, give me five
latest challange: Random Team 2v2! Details here:
http://www.alteil.com/forum/index.php/topic?f=27&t=5448 (tourney will be on 12th june)
Tends to have diverse and interesting types of challanges. Up till now it took place during the weekend.
Rule #5 Keep your gran and stick around for a while until you find out what cards you would like to get.
This rule applies to anyone and everyone who isn't rish or too damn good for his money, so he needs to get rid of them somehow.
Which cards should one get
Nobody knows that better than you! First of all you need to understand the strength of all or at least most cards so you do the right choice when deciding what set to buy from or if you should lotto. I suggest aiming for top decks or for cards that directly improve a bit or a bit more your deck. Note that in this game you can't always do gradual improvement since decks tend to be very different from eachother, even when it comes to top decks.
There are card reviews to help you decide what cards are better and what cards are lacking:
http://alteil.com/forum/index.php?f=15& ... =viewtopic
You won't find reviews for all cards there, but at least some of you might get enough help from those review threads. They are not 100% accurate since there are always small things left out when they are reviewed, but they are generally right about the cards.
- Keep in mind there are cards that counter specific combos or cards, those counter-cards are also important to get as long as you know you can actually include them in one or two of your decks once you get them.
- There are EX cards that are available to get exact copy of only for a limited time once they get released for the first time in the US version. After that there is only the chance to get them in the lottery and getting them with point cards is currently impossible, maybe one day they will fix that issue.
Rule #6 Try to know the players, it might help in many ways.
Socialize
Enter the chat room and talk with the others. It's not like those guys discuss alteil most of the time, actually there is more talk about other stuff than about alteil (at least that's what i noticed). Nobody is discouraging you to start a topic you would like to talk about, also you don't have to join the currently most active chat, you could just create your own chat room with a different room title.
Currently there is that "scroll down" chat BUG, yes it's a bug and not a feature, it's a damn bug since it's bugging people and it would be nice if someone finally removes that.
Just ignore it for now until they finally decide to fix it and have a talk to other iczers. It's one of the ways to help out the game and there is room for everyone, or at least you can make a room for everyone's taste. Also when you duel spectate enter the duel's chat and see what others comment on the game or you might even ask questions to understand the decisions one made better.
To the chat rooms and generaly in games your avatar counts too, i really think that dropping a bit of FM at the start to buy some avatars that are a bit hilarious is important. Fancy or funny avatars sometimes start conversations between iczers (if they are amusing enough at least). It dosn't have to be extremly charming, but you got to admit that in most games decorating the character the right way means a lot, same goes for alteil, even if it's not very visible at first. Personally i first take care of spending my FM on avatars, not say that you have to do the same, but look there are even players that sometimes feel like getting back their FM spent on the point cards.
To "socializing" in alteil belongs creating or joining guilds. This is partially supported by the chat, with the help of the chat you might find easier players that you want to form a guild with. Having a guild means you could also request a guild forum for your guild only which will also have its own password. In your personal guild forum you could discuss strategies, in-game progress or other stuff with your fellow guildies.
If you are just looking to join one then check the weekly guild rankings (http://alteil.com/index.php/rankings) and see which ones were there somewhere in the top, the higher the points, the more activity (usually) that guild has and mostly players from those guilds join the chat. So i say join at least to spy on them, it helps for sure.
Besides what kind of badazs can you be without in-game friends?
Rule #7 Practice makes the master. Outsmarting your opponent and good intuition can sometimes beat a stronger deck than yours!
Strategies & Finding Your Flow
- One must start first with trying out the all 4 spheres. Finding the sphere that fits you best is most important thing to do first, any sort of improvement is done better after that. I said to make 4 accounts one for each sphere to see for yourself which one suits your best, but beware since there is a best choice there is also a second best choice ... make sure to test long enough the spheres so you don't pick the 2nd or 3rd most fitting one for you. Otherwise it will take extra time to adapt to the playstyle of that other sphere instead of actually starting with the sphere that is easiest to learn for you. Also the refess and lawtia starters take time to become a bit better, that means it would be wise to play on them until level 10 or 15. Around that time you have an ok beginner card pool and can see for yourself if you can make anything better out of it than from the cards you have on your falkow or gowen account.
- Playing the other spheres also helps understanding the weaknesses and strengths and how most players might use them. You might also understand how the other spheres or decks work, by just playing a lot against them or seeing often how they are generally played. What you are learning is the flow of those spheres / decks. By knowing the flow you might be able to disturb it by outsmarting the opponent and also by adding 1-2 counters that you will use then when it hurts the most.
- You don't need to go through the strategy article section. There won't be anything there that this guide won't help more with.
"Card Spotlight" just reminds you of a card that probably has been ignored and dosn't matter anyway or of a card you get to see in use anyway and learn how others use it without wasting time to read that.
"Modifying Card Files" this is just a general idea section and the one current example listed there is not something i would recommend.
"Articles" section has general ideas of how the game works, but those just display facts and statistics. Something many people don't need to rely on when they play the game or build a deck. If you want go check it out, but know that it's something you must overcome and be able to not depend on, since once you know the flow of the game those will be completely useless. (http://alteil.com/index.php/strategy/articles , seriously ignore the "combo spotlight" article)
What cards or card combos are good, is usually obvious or will be noted fast anyways, no article needs to tell you that and what the articles don't tell is decks in which they are good and exactly how those work, which is usually discussed between "alteil-friends" so that's another reason i recommend joining a guild.
This is all just theory and what you really need is practice and to observe and see for yourself how things work. So i suggest you check out the video section instead: http://alteil.com/forum/index.php?f=33& ... =viewtopic
- Mastering the points above helps with understanding how decks work, so you have a basic idea of what they are made of. Because of this you might be able to easier understand what counters to add to your deck in order to win against a certain deck. For example you might be afraid as a new player of high levels, but if you understand how counters work (for example using fierte soul skill against big decks is a counter since it cripples their strategy) you know how to counter their decks and those "elite players" won't be anymore "a loss", they will be "xp bags" in case they are high level or they will be just another win in case you are about same level.
- Note that some people might add cards to their decks to overcome counters. For example stardragon deck can counter EM(eternal morning), but some add an assassin (a counter to big units such as dragons) in their soul cards to kill your dragon. That's a counter to the counter, but then you can also add a counter to that counter, which is shear winds played at the right moment (in case you have enough SP).
Rule #8 Whatever works, works. There is no room for second thoughts and don't let others decide for you what's good and what's wrong.
They are just hateful ignorants that care about their winning and their own fun (not about yours), so they come up with excuses that might sometimes sound "reasonable" enough for you to fall for it.
Deck building & Deck editing
- A deck first of all must have a specific strength that makes it stick out and by abusing that strength you are able to make a powerful deck. There are strong decks that have no real strength in any category, but they are able to hold their own and have decent or mediocre ways of countering the rival decks. Modified starters fit best into this description. Starter decks have average to low strength and overall only mediocre options to outplay the rival iczer, no direct counters, except for falkow since it has return and sylphs right from the start.
- At first it's good to just obtain few cards, try to slightly improve your starter deck and see how well the changes made have improved it. You don't need to rush anything, it's ok if you just keep the gran and study the cards available with gran purchase. At the same time note that even the regus and crest arena have observer options and viewing games there help you as a beginner with few cards more than spectating in folrart might help. At least if you aren't a hardcore spender it's good to first master what you got.
- The next step in learning how to build decks might be trying to imitate or even copy some stronger decks. You do need to have at least half the cards from the deck you try to imitate otherwise it will be an ugly useless mutant deck. Copy catting dosn't imply skill in deck building at all, but it helps you understand how decks work and look like, and by playing those decks you understand their flow.
- If you completed the above tasks or are at least half way done, you have a general idea of what cards you need and what to get and also you can still go back to cards reviews and check the forums and recent decks to see what of the new cards are used. So when there is an EX pack you can decide if you should keep the gran or not, you will be able at this point (in my guide) to know which of those cards or other cards directly improve your deck or allow you building up a new decks with a new type of flow that can hold its own.
- Whatever set we are in or whatever the card balance might be, it dosn't matter, same goes for the top decks, because what you want is to be able to beat even those eventually. Try to overcome with one deck all your obstacles, slightly modify and keep testing your new or older tweaked decks to be able to beat some of the nasty popular ones. You can end up copying, there is no issue in that, why should other play it and you not? Also you want to win, since that's the only way you justify you are good and nobody can deny it. And if a deck is overused by many players there will be the high chance of it getting a nice nerf bomb up its precious. For example, if you feel like it, then start also playing shrine knights, who cares about what others think, they are just mad they get beaten up and besides why not help at getting something outstandingly strong , that also makes the game boring, get a nerf?
Best weekly activity
Remember to duel in a ranked arena (regus, crest and folrart) only after you mastered a bit the basics, there is a week time to get that 1 duel (win or loss) for the 10 gran. After you win or lose that 1 duel take care of the other things that help you gain something:
- play on the other 3 accounts you made to understand how the other spheres work
- check out the special events that are currently up and try to participate in all or at least most of them
- then after completing the 2 tasks above and in case you won that last duel and feel like dueling again in a ranked arena, go for it.
Otherwise (in case you lost) go to training arena or to the solo arena, to fight against other players there. Also in those 2 arenas you can test decks that you built yourself. In case you don't want to play just go spectate some games or do something else. Just remember that first you need to improve and be able to grab the game complexity well enough to duel in a ranked arena.
- avoid losing! In order to do that switch decks, build new decks if necessary and test them, have some counter decks ready for when people overplay a certain deck (for example people overplay shrine knights so your move should be to play something that can counter them, star dragon or lycan rush might help sometimes ...) Fact is nobody will give you wins or gran or treasure battles for free unless they are very careless, so you need to fight for it.
- try visiting the chat room or at least open your own room with whoever knows you more or likes to talk to you
Below you can see a guide for each sphere. I will even list there top meta decks for each sphere, probably not all, but it will help you counter them with what you have and also those guides are meant to help you out with the sphere or starter deck of your choice.
This is the end of my general guide about how to play alteil and those that wish to follow my lead can be my in-game friends.
Good Luck!



Refess




Lawtia




Gowen




Falkow


