Kamerynn wrote:Peralisc2 wrote:I do sort of view grim spam as a theme. The theme of mindlessly spamming grims. So i do agree, but isnt it better to just call it abuse or spam?
The only reason for doing this would be that you don't like the strategy because you lose to it. I'm sure you'd never say "lycan spam" or "chiruru/cudgel cheeze," but these are said commonly enough among your opponents. The only real difference is that one is often negative, while the other is informative without attempting to pass any sort of judgment.
Peralisc2 wrote: Actualy i win, but it takes much more skill than my oponent needs.
Peralisc2 wrote: Lycans arent spammed and they are also an opening in some deck. I cant view that as a theme, you could say there are tons of diffrent lycan themes.
Saying that is a theme is just like saying that my scylla deck is EN.
Peralisc2 wrote:I do sort of view grim spam as a theme. The theme of mindlessly spamming grims. So i do agree, but isnt it better to just call it abuse or spam?
Peralisc2 wrote:The idea is that every deck has a theme of its own. But when i look at grim spam its like every gowen does only that and plays the same units. Thats they only reason i called it a theme.
darklogos wrote:Small decks pick units based on speed, damage, start skills, and buffing.
darklogos wrote:you don’t want to get all your hard worked for sp drained away by some Endless Night imitator or if by chance you encounter an anti-big deck that that has Broken Iron solder skill or some other skill that makes your Sp= 3 or some other low number.
darklogos wrote:This setup is not relying on the power of your units but the power of your open skills. Open skills are like grimores but better. Damage grimores are one of the best open skills. When playing big you need to have a way to take out swarms. So you either need to pack a return type card like cyclone or a couple copies of Ball of Flame. The last mechanic for playing big that needs to be considered is the loss of your big creature and what that means. If you get assassined or your sphere level reset is your game over? It is best to have a stall unit or a second, third, or fourth meta tactic to save your hide. Big decks have the sp once the big creature dies to play whatever they need. Think of what you would play to save your hide.
darklogos wrote:If you are having a bad day and just want to annoy someone this is the type of deck you should make. This deck doesn’t lead to top …yet.
darklogos wrote:how to make a return deck,
darklogos wrote:The reasoning behind this is that, in most cases, every creature you kill is -1sp for your opponent.
darklogos wrote:When building a deck, the obvious idea is to be able to beat common decks and then account for all potential weaknesses, this may most likely involve editing a good deck as a starting point or if you want to start a new file focus on synergy between cards. A good/perfect deck for me is one where every card in the deck will see some use, to allow for greater utility and options for specific situations.
darklogos wrote:I always front line her if I do play EN, at least in the early game.
darklogos wrote:This can include moving a sacrifice unit to the front row in hope it gets a hit, standbying units to allow others to kill it,
darklogos wrote:That said repeating the question: How will my deck win?
At this point, the strategies can be divided into 2 basic types: Field Domain [FD] and Counter Attack [CA].
FD: Having more units on your side throughout the battle.
CA: Killing more enemy units a turn with fewer resources.
darklogos wrote:When you figure out the winning tactic of your deck, you can select the cards for your deck.
(Or you can start with one card, like Black Dragon Rider aka BDR, and then think how this card can be useful.)
Phenoca wrote:Dude! This post is looong.
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