by Demongod » Fri Dec 11, 2009 9:46 pm
Furthermore, it's hardly a skill transition. Anyone who says that is lying, plain and simple. In any CCG, there's always going to be some sort of metagame. That metagame is going to be filled with decks that are in it for a reason, and that reason is that they do well somewhere or other. Gowen Rush, for instance, is in there because it can be achieved organically through a free deck.
However, there are other decks such as guardian-type decks that the only chance you really have against them is if you have specific counter-cards to their key strategies. For instance, the reason that Big decks work is that not everyone has a Fierte the Shield Coat to SS and drop sphere levels to zero. The reason that guardian decks are so good is that not every deck comes with assassin SSs, and nor does Gowen Rush come with a playset of mercs.
If it did, the guardian deck wouldn't be as good as it is.
The basic gameplay in Alteil is pretty simple. Set one critter at a time to gain board control. If you're jousting for board control, use grimoires or open skills to augment your board control since they don't have a one turn lag. Time your soul skills to use as extra grimoires when your critters die.
Yes, the nuances of different matchups matter, but overall, they're just that--nuances. If someone uses a card that hoses your entire deck, you're not going to "outplay" that. You're going to have to deal with that one card. And in some cases, there is a very thin set of cards that counter said card or said strategy. If you have it and you can use it correctly, you win. If you don't have it, however, you lose horribly.
And of course, all the starters don't have all the cards necessary to deal with every single threat in the book out there. Hence those that pay big bucks or play for a long time or whichever get access to cards whose counters are less likely to appear among the majority of players.
I think lots of players know this but yet keep parroting the "SKILL UP, NOOB!" argument.
Trust me if it was that easy, I'd gladly be doing so by now.
Nerf Elite Fencer. Change start skill to "target unit of agi 4 or higher gets AGI = 3. Then, this unit gets AGI = 4 for this turn and ATK +10"
For the great justice of the diverse meta.