RefessServant of the Sun/Safiria
A fast support card that heals friendly solar kingdom units n can engage enemy units. A good card seeing that there a lot of tanks that might need healing.
Danger lvl: 5/5
Blessing
Cheap buffing card that might save ur life.
Danger lvl: 5/5
Folrart Lady Paladin
A typical lvl 3 slow tank that increases friendly unit's lvl (for return?) as an open skill. Undeads n lycans have a good reason to fear her, but other than that, not really much.
Danger lvl: 3/5
Folrart Knight Captain
A key card to the starter. Buffs friendly solar kingdom n its self, plus has a handy skill. However, he is slow n does not do much damage.
Danger lvl: 4/5
Folrart Spear Knight
A high damaging ranger. A key card seeing that the starter has many meat walls it can spear from behind. However, he is slow and has kinda low hp, on top of that u only get 2 copies
Danger lvl: 4/5
Griffin
A lvl 4 unit that seems to be a bit lost. Does not get buffed by either Safiria or the captain. Useful but expensive open skill. Players would most likely replace it with Elite Folrart Dual wielder once they get a second copy.
Danger lvl: 3/5
Blessed Acolyte
Well.... its really just a so-so fighter, players would only probably use it cuz they dont have any other card.
Danger lvl: 2/5
Folrart Dual Wielder
A key multi-attacking refess card. Can take out 2 units with 30 hp or less hp. Plus, she can get buffed by the captain n Safiria. However, her weak point is if she does not move first, or cannot survive the round.
Danger lvl: 4/5
Will o Wisp
Adds 10 max hp n thats it. Again its to activate ss. Although it could avoid a salamader open I guess.
Danger lvl: 2/5
Kesaran Pasaran
Hmmm an odd puffy ball that generates sp. What for? I dunno, none of the starter cards r really that high lvl. Its generally a card to activate ss.
Danger lvl: 1/5
Disarment
Its ok i guess. Would have prefered other grims though.
Danger lvl: 3/5
Recovery Powder
One step to creating a big file maybe? Or to summon griffin? Or maybe u have 3 sp n dont know what else to do?
Danger lvl: 3/5
OVERALL DANGER LVL: 3/5
Pretty average i guess.
LawtiaChaos Ogre/Dalos
Fast, strong, but way expensive card. Players that do manage to put this unit would expect it do much havoc, which somtimes is not the case anymore.
Danger lvl: 3/5
Soul Bind
Make a unit u hate miss a turn. It can also be used to avoid urself from an assasin ss.
Danger lvl: 3/5
Magic Shade Soldier
Fast, but dies too easily. Its a lvl 3 that can make the enemy lose sp when it closes (.....), but its stats r pretty weak.
Danger lvl: 2/5
Lycanthrope/Leonardo
A unit that gets good bonus attack during the night. Vulnerable during the day. U need to combo with a lot of night time turning cards, of which the starter only has 1, night soul.
Danger lvl: 3/5
Night Soul
A unit that can voluntarily kill itself to engage an enemy, n turns it to night time when it dies. Would be more useful if there were more of this card, n more cards that gain benefit from the night. A pretty risky card.
Danger lvl: 2/5
Moonlight Warrior
Typical lvl 3 front liner (50 hp 30 atk 3 agi 1 range). It gets 20 def bonus during the night but thats it.
Danger lvl: 3/5
Magic Doll
A ranger that I guess is to put in between the front liners or back liners to give bonus 10 atk. Not much of a card herself.
Danger lvl: 2/5
Revenant
A fast card that does not close when killed and gives a permanent 1 extra agi to friendly unit. A key card I guess.
Danger lvl: 4/5
Lycanthrope/Echidna
Also a kinda lost card. With only 1 copy, players would probably replace it once they get another more usable card. Gets night bonus, but becomes a total punching bag during the day.
Danger lvl: 2/5
Animated Dead
Uhh... a card u use when u have lost of sp? Maybe after Dalos dies n u havent lost the game yet? Not much of a threat really, but the good thing is u will confuse the enemy
Danger lvl: 1/5
Haste Assasin
For 2 sp sends a lvl 4 unit or below n in range directly to the cemetery. I guess the slow refess would have something to be afraid of. Other than that, its easily countered. Its better off as an ss actually.
Danger lvl: 2/5
Shade
A lvl 1 unit that burns 1 sp from the opponent as an open. It can really ruin some strategies. I suppose a key card for lawtia?
Danger lvl: 4/5
Flesh Recycle
Kills a 20 hp unit for 2 sp. Maybe it has some other use?
Danger lvl: 3/5
Life Conversion
One friendly unit gets 30 hp, an enemy unit loses 30 hp. Pretty handy except that it uses 3 sp n a turn.
Danger lvl: 3/5
OVERALL DANGER LVL: 2.6/5
Probably the hardest to play with, u would have to be really good to survive using this starter.
GowenBellydancer/Kurina
A support unit that gives 10 atk to everyone as an auto skill, uses 0 sp to revive n is not that bad as a lvl 2 fighter herself.
Danger lvl: 4/5
Fireball
An expensive mass damaging grim. Although theres a chance that it might only hit 1 unit, its still very annoying.
Danger lvl: 3/5
Highland Born Hunter
A lvl 2 unit that can rival a typical lvl 3 front liner. Usually with kurina, giving him 40 atk that can pierce through defense.
Danger lvl: 4/5
Alraune
Not dangerous at first but will gradually gain more hp, in other words more damage. This back liner will be hard too reach n hard to kill.
Danger lvl: 4/5
Fire Storm Wyvern
Expensive random 30 damage open. Thats all.
Danger lvl: 2/5
Samurai Girl
Fast, high damaging, and has range. Give it a magic weapon, and it can devestate the enemy's front row with her skill. Definitely a key card.
Danger lvl: 5/5
Combat Monk
Cheap, Super fast, n capable of dealing 50 damage. Whats not dangerous about that? Definitely a key card.
Danger lvl: 5/5
Boomerang Fighter
Similar to the hunter but less hp n has range. His skill is outshadows the lancer ability.
Danger lvl: 4/5
Salamander
Annoying 10 hp subtracting open skill. Does 30 damage when on field n is a lvl 1 card 0.0. Definitely a key card.
Danger lvl: 5/5
Dual Axe Weilder
The brute to end all brutes. The tank to end all tanks. This guy is a monster, when beside kurina, it can kill a typical lvl 3 front liner just like that. Hard to kill, n its low agi is hardly a weak point. Yes, its now a key card.
Danger lvl: 5/5
Magic Weapon
Permanently gives a unit 20 atk for 1 sp. Isnt that dangerous or what? Key card.
Danger lvl: 5/5
Fire Arrow
Burn someone u dont like for 3 sp. Yup, just like that. Key card.
Danger lvl: 4/5
OVERALL DANGER LVL: 4.2/5
Easy n most commonly played starter. If u picked this u will definitely have a smoother ride.
FalkowWind Sorceress/Femeil
Gives a 1 agi boost to every one but herself (hardly noticeable) n if placed in the second row, can do some damage to the enemy's front and second row for 1 sp. However she has low hp for a lvl 3.
Danger lvl: 4/5
Flanking Attack
Annoying, cheap, but situational.
Danger lvl: 4/5
Sorceror Monk of Regus
This card is meant to be used as an ending unit. Very deadly (fast too).
Danger lvl: 5/5
Sea Hunter
Slow but high survivability. A useful card seeing that it can meat wall a lot of falkow cards that have low hp.
Danger lvl: 4/5
Rapier Fencer of Regus
Key card that when gets an agi buff, can instantly kill anything. Seeing that the starter allows easy access to agi buff, this card is super dangerous.
Danger lvl: 5/5
Mermaid Fighter
Typical lvl 3 front liner but with an incredibly useful skill, pinpoint. Do not underestimate the dangers of pinpoint.
Danger lvl: 4/5
Haste Soldier
Super fast lvl 2 unit that requires no sp to revive. Very flexible but low hp n atk.
Danger lvl: 3/5
Song Sorceress
Key card that gives agi buff. Dangerous when with the fencer which is mostly the case.
Danger lvl: 4/5
Slyph
Cheap n can spoil enemy tactics maybe more so than shade. Dangerous when used with fencer. However, pretty weak as a unit.
Danger lvl: 4/5
Wizard Archer of Regus
Cheap, high damaging ranger. Yes, its vulnerably but really only to salamders, ss, n aoes. Has a free pinpoint ability n can hit any enemy unit for 1 sp. Whats not dangerous about that?
Danger lvl: 5/5
Frozen Lance
Deadly n cheap.
Danger lvl: 4/5
Return
A key grim for falkow. Return a lvl 3 or below card u dont like back to their card file. Its more dangerous than it sounds though.
Danger lvl: 5/5
OVERALL DANGER LVL: 4.3/5
Most easiest to play actually. Dont be surprised if a person with 10+ consecutive wins turn out to be falkow.
MY COMMENTS
Personally, I think the lawtia n refess starters r too weak. I fear a lot of the lawtia n refess starters eventually stop playing the game or switch to gowen or falkow. I really hope the gms, creators, or whoever is in charge does something about this :/



