Good old S&G. Nice.
Edit: S&G = Simon and Garfunkel.
Callonia wrote:No if GMs give up just cuz forums is full of rage then that's just weaksauce. And they aren't doing their jobs.
GonFreeces31 wrote:fargone wrote:I realise this is completely off topic, but Icy deserves the limelight more than others. Some of whom dominate the forums with their endless posts.
What, I make legit points too...
Callonia wrote:No if GMs give up just cuz forums is full of rage then that's just weaksauce. And they aren't doing their jobs.
Callonia wrote:No if GMs give up just cuz forums is full of rage then that's just weaksauce. And they aren't doing their jobs.



Demongod wrote:It seems in my 2-week ban way back when, the forums, rather than calm down, got far worse.
...why not try to make the forums a bit more inviting?
Sometimes, it's like this.
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Logress wrote:-Napoleon – Hopefully first quarter. Napoleon is another mini-game like Mirage Master that goes alongside Alteil. Unlike Lavato Heroes, this one is a lot less work for us. Basically, as an alternate way to earn Fight Money, you can play the traditional card game, Napoleon (I’m not going to recount the rules here, Wikipedia is your friend), with your Alteil buddies. Of course, there’s some Alteil art and other Alteil-style surprises thrown in, but that’s basically it. Nothing huge, but it might also draw some other casual players to the site and it does have the added bonus of being a team game, so for once you can actually do something as a team in Alteil.
Logress wrote:-Organized Play – Second Quarter or summer. This year has taught me two things, Organized Play needs to happen, and no one here has the time it takes to deal with it properly. Right now my tentative plan is to try to get an Organized Play Intern, maybe paid in Gran at first and hopefully money later, who could handle it (living in NY not required (although it could help), but I think I’ll have to require living in the US). There will be prize support, but no programmer support until all the other projects on this list are done (meaning we’ll be making do with the training arena). Although, on the plus side I did figure out a kludge that would let us do random packs in the Tournament Arena, but where you get to keep the higher-rarity cards. It should work a little like a Magic Tournament that way.
Logress wrote:-Premium Features – First quarter. Premium Features include match Replays and more Card File slots. I believe there is also an increase in the available length of things like friend mail and chat, too. The idea is to have benefits available that do not translate into a direct game advantage, like buying cards. The plan is to give them to paying players, and also free players will be able to access them for a limited time. The exact details we don’t have complete control over, because this is a feature we’re porting over from the Japanese game (although we can tweak some things, so for those of you who read Japanese, don’t expect it to be exactly the same as theirs).
Logress wrote:-Beginner’s Packs – Throughout the year. The numbers on these were really good, not necessarily in terms of profit, but in terms of spreading out the spending over more users. We’ll definitely be doing more of them this year (yeah, yeah, they’ll include Skeleton Warrior this time). I’m not sure about permanent, but they’ll be up for long stretches and probably taken down when there is the possibility of being out-dated in the near future. After the Set 6 Gold Boxes come down we’ll run the numbers on that, and if they’re as good as I think they were, you’ll be seeing them again, too. I’m also planning to try and crunch numbers for my next shop experiment, probably Gold Packs.
Logress wrote:-Lupos’ Watchdog – Mostly done, not yet implemented. It may surprise you that while we’ve been working on EX 5, Set 6 and all our contests, we (by “we”, I mean Lupos and Edgar) have not exactly been sitting on our backsides in the development area. As I’ve said before, the main game module is not exactly something we can just monkey around with whenever we want. We have tools for adding stuff to the shop and adding cards and all that, but the main game module is complicated, finicky, and runs entirely in processor-heavy Flash, so you don’t want to add anything to it unless you really, really mean it. But it turns out that most of the things we want to do involve stuff in the actual game.
Logress wrote:-Achievement System – 1st or 2nd Quarter. So what does Lupos’ magic program mean for you? Well, imagine one of the things it looks for is when you get, say a 5 game win streak for the first time. Imagine the mail it sends says “Achievement Unlocked: 5 game streak.” And imagine the other code it runs was some script to give you a reward, say a few Point Cards. That would be an Achievement System, and it’s one of our top priorities for next year
Logress wrote:-Project X – So, from now on Project X is “whatever’s next.” As of now that’s not set in stone, but I’m pretty sure I want it to be something that takes advantage of our great content to make “more game” for lower level and free players. As many people have pointed out, a lot of our players have no contact with 90% of our cards, (except when they’re desperately trying to find a way to stop them.) I’ve been going through the suggestions in the forum, and something like a limited “File Rental” system might be good. I also like the Mini-boss idea, but in reverse.
Logress wrote:-Project “Sun and Moon” – This is our second secret project, which is NOT directly part of the game. So if all you care about it is getting more out of the gameplay, this is not something to worry about. Still, it’s a cooperative project between the Alteil team and our parent company, Media Blasters, and if it comes together (it probably has a 25% chance of being completed at this stage) I think it’s something all Alteil fans will like.
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