
| November and December Financial Reports |
| Written by Logress |
| Sunday, 13 January 2013 16:40 |
|
November
Financial Report:
RECAP So, we
were able to move some more money into the pot for New Development, and also
for paying back our startup costs, because we’ve kept the server costs mostly
the same (while doubling income) and I’ve also got my confidence up and started
holding back less for chargebacks. Overall this is great, and a lot of steps in
the right direction. We’ve now got all the development software we need, and started
building some things. (if you’ve been around in chat or have been reading
through the sprint threads, you probably have seen a few things.) The only negative to this month was in the
buying trends, which were even more hot and cold than normal. Great month though, thanks to you, our
players and supporters!
December Financial Report:
Now, December is where the “honesty”
I’ve been promising comes in! First of
all, let me say that October and November were really great and it’s all thanks
to you guys. The overall performance
during those months makes me think we can do this and make it all good in the
end. That said, December wasn’t awesome.
Income was about 10% up from November.
While that sounds fine, December usually clocks in at three times the yearly
average (our top three months ever are basically the previous three Decembers). Number of individual people who purchased was
actually down from November. The reasons
for this are most likely that focusing on Set 12 basically made it too difficult
for me to run a lot of events, and everyone else was dumping their time into
making the Cashier happen… which didn’t.
That probably really killed holiday sales, which traditionally can be
Ultimate Game Card focused. Also, we
(purposefully) tried to focus Set 12 on making long-term improvements to the
game, in terms of what subtypes and strategies are playable overall, and less
wham-bam-Emana-Rucca-Dilate-ma’am.
Meaning, less initial sales but hopefully more long-term benefits. While I would like to say that January would
make up for December -- because of the new Cashier -- the value of having that
Cashier for Christmas would have been huge so I’m not betting on it.
We are also adding a new category,
“Basic contractors”. These are (two at
the moment) non-core Apocoplay staff (IE, people we actually have to pay) who
have been hired, not as developers, but as day-to-day employees, taking care of
things like testing/designing cards, going through support tickets, modding the
forum, etc. The rush up to Set 12 made
it painfully clear that our core guys were not going to be able to handle that
and get anything else meaningful done.
One the bad side, they came in about halfway through the month so
benefits did immediately kick in, but this change should be an overall major
benefit in the future.
Basic
Contractors 18% There you have it! Hopefully this lack of peak can be made up
with a lack of valleys over the next three months (traditionally the weakest 3
months of the year). New development is
finally starting to roll, and we have the development software we need, so that
will help make it happen. Oh, and for
the record, although I was planning on slightly better numbers, I didn’t
actually think December would triple the yearly average this year, all things
considered – I’m still more or less a realist!
Once again, thank you for your support and I will continue reporting our
finances so you can get an idea how your donations are working!
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