EX Chromatic Unveiled
Written by Romdeau   
Thursday, 14 March 2013 20:46

Greetings Iczers,

Here is a detailed description of our newest additions to Alteil, "EX Chromatic". Please enjoy and feel free to comment on the forums.


---REFESS


EX: Light Magic Archer Refess/Gowen

LVL 2 HP 30 AT 30 DF 0 AGI 1 RNG 4 LP 1

Solar Kingdom / Archer


(0SP) Soul Skill: "Light Magic Heal" All friendly units are healed and gain AGI+2 for this turn


(0SP) Start skill: "Knock Arrow" [conditional use/RNG0] This unit gets RNG=4. Engage this unit.


(0SP) Start skill: "Arrow Flash" Do [damage: AT] to target enemy column in range. This unit gets RNG=0.


(0SP) Action skill: "Healing Shot" Target unit is healed HP+15, except this unit.



EX: Talisman Mystic  Refess/Falkow


LVL 3 HP 55 AT 35 DF 0 AGI 1 RNG 3 LP 3

Solar Kingdom / Sorcerer 


(0SP) Soul Skill: "Holy Talisman" One random unit gets MAX HP-30.


(0SP) Start Skill: "Talisman Barrier" The Refess unit in front of this unit cannot be affected or selected by other cards' effects that include engaging until end of next turn.


(0SP) Auto Skill: "Magic Absorb" Unlock all non-Falkow grimoires in your File. And then, this unit gets AT+10 and is healed HP+10.


(0SP) Action Skill: "Talisman Seak" One Grimoire Card in your File cannot be Set next turn. And then, a Grimoire Card in Rival's File cannot be Set next turn and do [damage: AT] to a random enemy in range.



--- LAWTIA


EX: Priestess of Madness Lawtia/Refess


LVL 3 HP 50 AT 40 DF 0 AGI 2 RNG 2 LP 1

True God Church / Priest


(0SP) Soul Skill: "Touched by Madness" [Conditional use your SP=1]Rival Iczer gets two less sp at the beginning of next turn.


(0SP) Start Skill: "Ritual Complete" [conditional use/focused] One random unit that is not [subtype: True God Church] gets RNG=0 for this turn.


(1SP) Action Skill: "Study of Madness" Two random units of RNG 0 gets MAX HP=0, and then this unit is fully healed. Change battletime to noon.


(0SP) Action skill: "Evil One's Words" This unit gets MAX HP=70 and is Focused until the end of next turn.


EX: Ancient Zombie Lord Lawtia/Refess


LVL 4 HP 70 AT 40 DF 0 AGI 2 RNG 2 LP 2

None / Undead


(0SP) Soul Skill: "Berserk Curse" Set one friendly unit's HP=0. And then, do [Damage: that unit's AT X2] to two random enemy units.


(0SP) Auto skill: "Cycle of Death" One friendly [subtype: Undead] gets HP=0.


(0SP) Auto skill: "Cycle of Undeath" If Cycle of Death triggered successfully, send one [subtype: Undead] from your Cemetery to your File, except this unit.


(0SP) Close Skill: "Refresh" Send [card: EX: Ancient Zombie Lord] from your Card File to the Cemetery and then, this unit fully recovers HP, and one enemy gets MAX HP-40.


(0SP) Action Skill: "Command Minions" All friendly [subtype: Undead] units get AT+10, except this unit.



--- GOWEN


EX: Augmented Sorcerer Gowen/Lawtia


LVL 2 HP 30 AT 30 DF 0 AGI 4 RNG 2 LP 1

Duchy of Crest / Sorcerer


(0SP) Soul Skill: "Experiment gone Wrong" One random enemy unit gets HP=0. Send one random Grimoire card from rival Iczer's Card File to the Cemetery.


(0SP) Auto Skill: "Poison Spreads" All Poisoned enemy units get HP-15. And then, Poison 3 random enemy units until the end of next turn.


(1SP) Action skill: "Poison Spell" Poison 3 random enemy units until the end of next turn. Poisoned enemy units get HP-15. Poisoned units cannot recover HP by resting.


(2SP) Action skill: "Envenomed Corpse" One Poisoned unit in range gets HP=0. And then, Rival Iczer gets 1 less SP at the beginning of next turn.


(0SP) Action Skill: "Final Experiment" Target unit is poisoned until the end of next turn.



EX: Mage Soldier Mercenary Girl Gowen/Falkow


LVL 5 HP 80 AT 30 DF 0 AGI 4 RNG 3 LP 1

Mercenary Nation / Mage Soldier 


(0SP) Soul Skill: "Recovery Spell" Revive one friendly unit. That unit gets AT+20, DF+5, AGI+1, and is ranked up.


(0SP) Auto skill: "True Potential" This unit gets AT+ [Gowen level X5] for this turn.


(2SP) Action skill: "Crippling Wave" Subtract AT 50% directly from the HP of 2 random enemies in range. And then, engage those units until the end of next turn.


(1SP) Action skill: "Magic Sword Charge" Do [Damage: AT X2] to target enemy unit within range. If it is engaged, move it to a random open area on the field.



---FALKOW


EX: Nightmare Given Form Falkow/Lawtia


LVL 3 HP 50 AT 30 DF 0 AGI 0 RNG 3 LP 2

Mazoku / None


(0SP) Soul skill: "Of Those With Souls" Do [damage: 15 X number of Rival's Soul Cards triggered] to two random disengaged enemy units.


(0SP) Auto skill: "Hope Erodes Darkness" Subtract number of cards in Rival Iczer's File directly from the HP of this unit.


(0SP) Start Skill: "Feast on Souls" This unit gets AT+ [number of Rival's Soul Card's triggered X 10] and AGI= number of Rival's Soul Card's triggered] for this turn.


(1SP) Action skill: "True Pain" Do [damage: AT] to two random enemy units in range.


EX: Mermaid Soldier [Human] Falkow/Gowen


LVL 2 HP 40 AT 20 DF 0 AGI 4 RNG 1 LP 1

Mermaid / Mage Soldier


(0SP) Soul Skill: "Ocean Shield" Do [damage: 40] to target enemy unit. Two target friendly units cannot be hit by an attack action this turn.


(0SP) Start Skill: "Taking Human Form" One friendly [subtype: Mermaid] gets AGI-1. And then, one enemy unit gets AGI-1 for this turn.


(0SP) Action skill: "Red Sword" [conditional use/this unit cannot be hit by an Attack action] Do [damage: AT+10] to one random enemy unit in range. This unit gets HP=0.


(0SP) Close skill: "Second wind" If this unit is at HP0 because of activating her Action skill, this unit gets HP=40, AGI=0 for this turn, is disengaged, and can be hit by Attack actions.


(0SP) Auto skill: "On the Attack" [conditional use/this unit is not immune to attack actions] This unit gets AT+10.


Please feel free to leave thoughts and comments in this thread!

 
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